05-22-2023, 03:11 AM | #21 | ||
Join Date: Jun 2019
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Re: XP Cost for Talents/Spells
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That said, I would still prefer a variant on just that, one which would allow all PCs to have a bit more by way of talents. Like spells, there are way more talents to choose from than ever get seen in play. Quote:
Honestly, if all we all want is to see everyone having room for a few more talents, we don't need to get all complicated to do it. Go back to the classic scheme just as you say, but with one caveat: instead of memory points is equal to IQ, go with memory points is equal to IQ+x, where x = 2 or 3 or even 5, just so long as it's some consistent fixed number. Problem solved.
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"I'm not arguing. I'm just explaining why I'm right." |
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05-22-2023, 06:31 AM | #22 | |
Join Date: Dec 2021
Location: Indiana
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Re: XP Cost for Talents/Spells
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However, I do appreciate Legacy TFT's allowance for spending XP on talents. Although, I believe that 500 per IQ point is too expensive, it does get rid of the "Conan the Librarian" situation. If you capture the starting attributes, XP earned, XP spent, and starting list of talents, the accounting in Legacy works. I have set up such an accounting system for all of my PCs while I was learning the Legacy TFT system. I don't require it as a GM but I strongly encourage it because I don't want to be the bad guy later on when I default to the 'you should have tracked that better' stance when deciding which way to rule on something as a GM. I also try to GM as if I'm training new GMs. That way, I'm not seen as a guy with a God complex. Having players know the rules themselves can help to keep a GM honest and promote a higher level of participation. Last edited by Bill_in_IN; 05-22-2023 at 09:16 AM. |
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05-22-2023, 06:39 AM | #23 | |
Join Date: Dec 2021
Location: Indiana
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Re: XP Cost for Talents/Spells
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05-22-2023, 02:54 PM | #24 |
Join Date: Jun 2018
Location: Durham, NC
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Re: XP Cost for Talents/Spells
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05-22-2023, 04:31 PM | #25 |
Join Date: Dec 2021
Location: Indiana
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Re: XP Cost for Talents/Spells
So, if I interpret this correctly, you allow for learning talents per new IQ points achieved via spending XP with the option of spending XP to learn talents too.
So, if a PC increased their IQ and have on open IQ/memory point, they can learn a 1 point talent/spell or add 500 XP to learn a 2 IQ point talent? Am I following you correctly? |
05-22-2023, 05:58 PM | #26 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: XP Cost for Talents/Spells
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05-22-2023, 06:27 PM | #27 |
Join Date: Jun 2019
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Re: XP Cost for Talents/Spells
A fixed addition present throughout life. Otherwise it would go from extremely simple to quite complicated really fast.
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"I'm not arguing. I'm just explaining why I'm right." |
05-22-2023, 08:39 PM | #28 | |
Join Date: Sep 2018
Location: North Texas
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Re: XP Cost for Talents/Spells
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Fixed XP costs for talents or spells makes far more sense IMO in spite of being a bit more complex. Characters should pay more XP for more potent abilities as they qualify for them, but the effort to acquire RUNNING (or any other specific talent) should be the same regardless of when they want to learn it. That's why this particular element of the LE ruleset really resonated with me. It's also why I don't find attempts to combine the fixed-cost model with the 'classic' IQ = TP approach attractive. It exacerbates the issue described above.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-22-2023 at 08:44 PM. |
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