09-17-2021, 08:21 AM | #61 | |
Join Date: Aug 2007
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Re: Guns! Guns! Guns! and GURPS
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If you can get coilguns into this speed range they might still be attractive in vacuum due to their relatively low amont of waste heat. Your projectiles are probably excessively heavy too.
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Fred Brackin |
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09-17-2021, 10:40 AM | #62 | ||
Join Date: Jun 2020
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Re: Guns! Guns! Guns! and GURPS
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09-17-2021, 11:30 AM | #63 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Guns! Guns! Guns! and GURPS
The problem is mostly that above a certain velocity your projectiles are unable to remain solid, and once you're looking at a fluid penetrating a fluid increasing velocity doesn't do much for you.
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09-17-2021, 05:39 PM | #64 |
Join Date: Jun 2020
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Re: Guns! Guns! Guns! and GURPS
However, you need that increase in velocity if you want to hit anything in space with kinetics. Even then, at around 5km/s, the kinetics stop acting like liquids and more of becoming solid-state explosions.
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Tags |
guns, spreadsheet, weapon design |
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