03-15-2020, 10:54 PM | #1 |
Join Date: Sep 2004
Location: U.S.
|
Wealth > Status Pyramid Article
Matt Rigsby wrote a fine article in Pyramid titled, "What Status Gets You". About that same time someone also wrote an article where they proposed that instead of the 3:1 Wealth to Status, it increments the same but gives advantages at every increment of wealth.
I am pretty sure that it wasn't Rank > Status. Is anyone familiar with the article I am failing to remember and does their Wayback Machine tell which issue it in? Thanks!
__________________
And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" |
04-13-2020, 12:05 AM | #2 |
Join Date: Sep 2004
Location: U.S.
|
Re: Wealth > Status Pyramid Article
I found the article that I was looking for but not as I remembered.
It is "Building the Low-Tech Landscape" by Matt Riggsby. In it he proposed a Fractional wealth system to allow more varied starting wealth. It's a good idea and when brought to 4e and jobs are appied it makes a fuller set of circumstances.
__________________
And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" |
04-13-2020, 01:37 AM | #3 |
Join Date: Jun 2010
Location: Dreamland
|
Re: Wealth > Status Pyramid Article
How does it work? I've broken up starting wealth from actual wealth as -50% limitations on the Wealth advantage, then let players break up a level of Wealth into 1pt pieces (From Average to Comfortable is double for 10pts. With 'Starting Money -50%' it comes down to 5pts, or +20% per 1pt up to 5pts. But this is intentionally simplistic and didn't take into account of jobs.
|
04-13-2020, 10:49 AM | #4 | |
Join Date: Dec 2012
|
Re: Wealth > Status Pyramid Article
Quote:
|
|
04-13-2020, 01:23 PM | #5 |
Join Date: Jun 2010
Location: Dreamland
|
Re: Wealth > Status Pyramid Article
From what I've heard from PK, gear appropriate to their status and job are included in the 80% of a 'settled' lifestyle and that's without considering Rank and 'how many of these possession are actually owned by the soldier in question?'. As cool as this system sounds, I'm not sure it would fix that.
|
04-13-2020, 03:15 PM | #6 | |
Join Date: Aug 2005
Location: Cowtown, Canada
|
Re: Wealth > Status Pyramid Article
Quote:
__________________
FYI: Laser burns HURT! |
|
04-13-2020, 04:38 PM | #7 | |
Join Date: Jul 2008
|
Re: Wealth > Status Pyramid Article
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
04-13-2020, 04:41 PM | #8 | ||
Join Date: Dec 2012
|
Re: Wealth > Status Pyramid Article
Quote:
Quote:
|
||
04-13-2020, 05:06 PM | #9 | ||
Join Date: Jun 2010
Location: Dreamland
|
Re: Wealth > Status Pyramid Article
Quote:
Quote:
Now, if the tech required for the job is significantly higher than the money you'd get from the Wealth related to that job, then I definitely think that either equipment is too expensive or that the required Wealth/Status for the job is actually higher. If a job required $4k in equipment, then that means the people doing the job can afford to acquire $4k in equipment in some manner. Mind, this is Low Tech. Status 0 soldiers might be settling for Cheap equipment, which IIRC is -60% on cost and lines up with what I know of historical soldiers. Having even regular quality gear is a pretty recent thing for soldiers, guards, police, etc. |
||
04-13-2020, 05:27 PM | #10 | |
Join Date: Jul 2008
|
Re: Wealth > Status Pyramid Article
Quote:
GM says you own extra goodies over your wealth is, well, the kind of thing that may or may not be a problem in a given case but is a bit obviously unfair unless every PC is getting the same treatment.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
Tags |
advantage, pyramid, rank, status, wealth |
Thread Tools | |
Display Modes | |
|
|