11-05-2010, 02:03 AM | #21 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL3+1 Mechanical Artillery
GURPS Low-Tech actually has several suggestions that you might start out from: the gunner's quadrant on p. 48 could be adapted to use with an engine, I think; the steel crossbow on p. 74 could probably be scaled up as a dart or rock thrower; there's also going to be a discussion of Roman experiments with pneumatic artillery in LTC2.
Bill Stoddard |
11-05-2010, 02:12 AM | #22 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: TL3+1 Mechanical Artillery
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11-05-2010, 02:30 AM | #23 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL3+1 Mechanical Artillery
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11-05-2010, 07:23 AM | #24 | |
Join Date: Mar 2006
Location: Iceland*
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Re: TL3+1 Mechanical Artillery
Quote:
On the other hand, the possibilities of controlling the wind or summoning friendly elementals to propel ships mean that sailing ships can be both faster and more maneueverable than in reality. Provided, that is, that there is enough magic to call upon (meaning that less than 1% of ships will be able to rely upon such big ticket magical propulsion methods). The occasional ship's mage will be powerful enough to rain down Explosive Fireballs and other anti-material spells on the opposition. This means that tough hulls and gunwales are a worthwhile investment and that sails may be a dangerous weakness. On the other hand, most merchant ships will have a minor adept as the ship's mage, barely powerful enough to make shipboard life easier with a few cantrips and unable to affect a naval battle in any way. Even pirates and warships are more likely to have a wizard who exhausts his might on an attack spell or two than they are to have someone who can function as full-blown artillery on his own. So, what I guess I mean with 'substitute' for cannon is something that can be used from a range to at least have a chance of damaging enemy vessels or kill some of their crew. Smaller pieces that can be used to suppress enemy wizards and larger ones that can be aimed at the mast in the hope of crippling the opposing vessel.
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11-05-2010, 07:26 AM | #25 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: TL3+1 Mechanical Artillery
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Quote:
According to the artillery chapter, the TL2 iron cheiroballista is far more efficient than the TL4 crossbow steel siege crossbow. That should be interesting.
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11-05-2010, 08:06 AM | #26 |
Join Date: Jan 2006
Location: Central Europe
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Re: TL3+1 Mechanical Artillery
I'm a historian, so yes, the last 300 years are Modern. Back to either 1350 or 1450 you sometimes attach the label "Early Modern" since calling the whole period "Renaissance" is out of fashion.
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11-05-2010, 10:19 AM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: TL3+1 Mechanical Artillery
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11-05-2010, 11:20 AM | #28 | |
Join Date: May 2005
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Re: TL3+1 Mechanical Artillery
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TeV |
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11-05-2010, 12:11 PM | #29 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL3+1 Mechanical Artillery
Quote:
It doesn't appear to me that steel had much of an advantage in terms of power for weight. Rather, the payoff seems to have been that steel was denser, and thus let you store power in a smaller (but heavier) volume. The statistics can probably be found in Vogel's Life's Devices; I don't have that to hand at this exact moment, but I'll try to remember to check. Bill Stoddard |
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11-05-2010, 12:14 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: TL3+1 Mechanical Artillery
Yes, which I is why I found the statement odd. A siege engine that needs relativity or quantum mechanics to be understood?
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Tags |
artillery, crossbows, low-tech |
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