02-22-2013, 04:42 PM | #11 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Pyramid #3/52: Low-Tech II Overview
Quote:
Edit: nitpick - the terms and names I used are mostly Persian, not Arabic.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 02-22-2013 at 07:57 PM. |
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02-22-2013, 05:10 PM | #12 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/52: Low-Tech II Overview
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You're reading "overlord" too narrowly. In the context of the article, it simply means someone who has some control over the land and has farmers providing him with a share of their produce. That most definitely includes minor noblemen and even wealthy non-noble farmers who have a couple of tenants on their land.
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02-22-2013, 06:27 PM | #13 | |||
Join Date: Jul 2009
Location: Berlin, Germany
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Re: Pyramid #3/52: Low-Tech II Overview
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As I said: the location itself is very nice. Quote:
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For example the five households of shepherds in the TL3 example Village as written, get 11*$154.38 from the lord for their services, and the lord gets all (5*$836) the profits from the sheep. My envisioned house rule for this village where the shepherds are actually well off freemen (CR2) who own their own sheep and pasture would be to let the lord keep the $1698.18 (because the shepherds buy their grain at the market), but the lord would get CR2 level taxes from their profits ($4180*0.33 = $1379.40). |
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02-22-2013, 06:50 PM | #14 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/52: Low-Tech II Overview
Quote:
It's not impossible for that to happen, of course. You certainly could have a village which collectively owned and cultivated a small vineyard, a grove of tea trees, or what have you, and tax their total income accordingly. The pieces are all there if you're so inclined. It's just that the focus of the article is on the landlords and the settlements supported by agricultural hinterlands, not moderately well-to-do farmers.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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02-23-2013, 10:00 PM | #15 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Pyramid #3/52: Low-Tech II Overview
Except for some doors vanishing between my initial draft of the plan and my final one. Each room in the SW corner should have a door leading from the central corridor. There should be an open doorway at the end of this corridor too.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
02-24-2013, 01:29 PM | #16 |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Pyramid #3/52: Low-Tech II Overview
Are you aloud to share your original version?
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02-24-2013, 02:41 PM | #17 |
Join Date: Aug 2004
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Re: Pyramid #3/52: Low-Tech II Overview
Dan, if you send me tweaks of what's supposed to be fixed, we can patch it up.
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02-25-2013, 09:31 AM | #18 |
Join Date: Aug 2004
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Re: Pyramid #3/52: Low-Tech II Overview
And, as ordained by prophecy, the map has been updated. Previous purchasers can re-download the issue from their file list, while new customers will never know what the heck we were talking about. :-)
Last edited by Steven Marsh; 04-08-2013 at 07:52 PM. |
04-08-2013, 05:34 PM | #19 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Pyramid #3/52: Low-Tech II Overview
I don't recall seeing the RPG.net review. Did I miss it?
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
04-09-2013, 12:17 AM | #20 |
Join Date: Aug 2004
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Re: Pyramid #3/52: Low-Tech II Overview
It should have been, but I don't see anything from RPG.NET about it. I may have to re-write it :(
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Tags |
armor, construction, farming, low-tech, pyramid 3/52 |
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