02-04-2013, 03:44 PM | #1 |
Join Date: Nov 2011
|
Low/High-Tech Military Air Guns
Let us accept as a postulate that firearms are largely negated at TL 4 for reasons that don't really matter. One of the main competitors that emerges are airguns.
What should be kept in mind when expanding the airgun designs beyond the Renaissance Air Rifle and Girandoni? How about creating higher TL designs intended for military use? Can firearm stats be converted as a useful starting point? Has anyone stated up historical air guns or realistic possibilities? How do airguns work when scaled up to artillery and how should they compare to alternatives like steam powered guns? How readily does expertise in making firearms or air guns translate to making the other? What changes militarily to take advantage of the strengths of air guns and minimize their weaknesses? |
02-04-2013, 05:10 PM | #2 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: Low/High-Tech Military Air Guns
The Austrian army actually fiddled with something of the kind in the Napoleonic Wars but nothing came of it.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
02-04-2013, 05:18 PM | #3 |
Join Date: Nov 2011
|
Re: Low/High-Tech Military Air Guns
The Girandoni. Which is a quite cool weapon and part of the inspiration for this. High-Tech has stats for it. I'm not sure I'd say nothing came of it, sure it wasn't hugely successful but it was issued and used.
|
02-04-2013, 07:33 PM | #4 | |
Join Date: Aug 2007
|
Re: Low/High-Tech Military Air Guns
Quote:
http://en.wikipedia.org/wiki/Dynamite_gun Note that hese are closer to be being mortars than any sort of direct fire gun. The other sort of this sort of exotica that I know of are these....... http://en.wikipedia.org/wiki/Holman_Projector ....which came in both compressed air and steam varieties. Again, more of an explosive weapon launcher than a direct fire gun.
__________________
Fred Brackin |
|
02-07-2013, 09:02 PM | #5 |
Join Date: Aug 2010
Location: The Land of Enchantment
|
Re: Low/High-Tech Military Air Guns
Imagine modern paintguns- without the velocity limits- firing chemical or gas loads?
|
02-08-2013, 10:31 AM | #6 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
|
Re: Low/High-Tech Military Air Guns
Well, there are already high power airguns suitable for hunting, so I see no reason why there could/would not be military variants if the situation so warranted it.
__________________
"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
02-08-2013, 02:24 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Low/High-Tech Military Air Guns
Without explosives artillery in general is going to be a lot less useful. Indirect fire of purely kinetic projectiles isn't going to be viable until late TL8 or so.
|
02-08-2013, 02:34 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Low/High-Tech Military Air Guns
Not true, indirect fire of purely kinetic projectiles has been useful since before gunpowder was invented. Archery, as used in combat, functions far more like artillery than direct fire weapons, and weapons such as the catapult are clearly artillery by any reasonable standard.
|
02-08-2013, 02:40 PM | #9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Low/High-Tech Military Air Guns
Quote:
|
|
02-08-2013, 02:46 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Low/High-Tech Military Air Guns
Exactly what distinction are you making between direct and indirect fire? Battlefield archery targets an area rather than an individual, and if you had high tech comms you could perfectly well use it with a spotter and archers who were unable to see their target. Kinetic artillery is relatively inefficient because the minimum effective size for a gravity-powered dart is much higher than the minimum effective size for an explosive-powered chunk of shrapnel, but it's still artillery.
|
Tags |
air guns, fantasy tech, high-tech, low-tech, worldbuilding |
|
|