Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 11-04-2020, 10:38 AM   #2371
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Real-Life Weirdness

The first summoning circle?

175,000 years ago, neanderthals dragged 2.2 tons of stalagmites into a cave three-hundred meters from the surface. Some were arranged into piles, others were made into two different circles. The structures are well-built and some stalagmites were placed as support. This was done deliberately and with care. It required planning, cooperation and some sort of artificial light.

Why did they do it? No one knows. But it certainly suggests some possibilities for neanderthal campaigning.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 11-04-2020, 01:14 PM   #2372
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Real-Life Weirdness

2.2 tons in total. No individual piece weighed anywhere near that much. Still, a groundbreaking and monumental discovery.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 11-04-2020, 01:35 PM   #2373
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Real-Life Weirdness

Maybe it's the first actual example of a team-building exercise.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 11-04-2020, 09:42 PM   #2374
LokRobster
 
LokRobster's Avatar
 
Join Date: Mar 2005
Location: Republic of Texas; FOS
Default Re: Real-Life Weirdness

Quote:
Originally Posted by Anders View Post
“... research stopped after the death of the lead archeologist...”

Something awakened?
Or the someone trying to hide a revelation that Man Was Not Meant to Know?
__________________
Our decades-old & rarely updated CarWars blog & Hotwheel conversion tutorial: North Texas Autoduel Association
LokRobster is offline   Reply With Quote
Old 11-05-2020, 10:42 AM   #2375
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Real-Life Weirdness

Something awakened, and "they" came in taking a few years to hide the evidence planting generic but interesting archaeological material for the later research team to study.
Perhaps they missed something... something only one with just the right rare perceptiveness could find.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 11-06-2020, 10:57 AM   #2376
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Real-Life Weirdness

The Cistercian monks had their own number system in the late middle ages. It could only do the numbers 0 through 9,999, but it looks quite elegant. It was mostly used for dates and page numbers.


A video explaining the numbers (with some medieval sign language tangents)


A simple explanation in print



The numbers look very cool, very compact, and very "Ancient", like dwarven runes or something. Its a simple way to get authentic symbols that increase the feel of your game. You don't even need to use them as numbers: you can build an alphabet out of them as well.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 11-06-2020, 02:55 PM   #2377
Pragmatic
Ceci n'est pas une tag.
 
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: Real-Life Weirdness

Seen on an "isn't that cool" list, take with a grain of salt.

The Akhal-Teke horse breed has a metallic sheen to its coat.

Edit: Here is a Link to the Wikipedia article. (Now that I'm on a computer, and not a phone.)
__________________
I'm a collector, not a gamer. =)

Last edited by Pragmatic; 11-07-2020 at 05:30 PM.
Pragmatic is offline   Reply With Quote
Old 11-06-2020, 05:39 PM   #2378
ravenfish
 
Join Date: May 2007
Default Re: Real-Life Weirdness

Quote:
Originally Posted by ericthered View Post
The Cistercian monks had their own number system in the late middle ages. It could only do the numbers 0 through 9,999, but it looks quite elegant. It was mostly used for dates and page numbers.


A video explaining the numbers (with some medieval sign language tangents)


A simple explanation in print





The numbers look very cool, very compact, and very "Ancient", like dwarven runes or something. Its a simple way to get authentic symbols that increase the feel of your game. You don't even need to use them as numbers: you can build an alphabet out of them as well.

I'm impressed- that's a remarkably information-dense number system. I suppose if we need to generalize it to higher numbers, we could add additional staves, each of which records numbers 10,000 times as large as the previous staff.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.
ravenfish is offline   Reply With Quote
Old 11-07-2020, 07:32 AM   #2379
Anaraxes
 
Join Date: Sep 2007
Default Re: Real-Life Weirdness

Quote:
Originally Posted by ravenfish View Post
we could add additional staves, each of which records numbers 10,000 times as large as the previous staff.
Somewhat reminiscent of the Chinese / Japanese number system, where the large numbers increase in chunks of 10^4 rather than 10^3. (Among other scales. There's also one where the words refer to powers of ten where the exponent doubles at each step, so they wind up with names all the way up to 10^4096. Take that, google...)
Anaraxes is online now   Reply With Quote
Old 11-07-2020, 08:14 AM   #2380
Varyon
 
Join Date: Jun 2013
Default Re: Real-Life Weirdness

https://www.wired.com/story/are-radi...nuclear-waste/

Let’s review.
  • Gemstone (diamond) power sources
  • Can be created from radioactive waste
  • Last for thousands of years

The only real negative is that they generate only a tiny trickle of energy (relative to size, so you could have a massive diamond generating a decent amount). Still, if you can’t think of gaming applications, I weep for your players.
__________________
GURPS Overhaul
Varyon is offline   Reply With Quote
Reply

Tags
blueberry muffin, fermi paradox

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.