07-30-2017, 10:30 AM | #11 |
Join Date: Aug 2004
Location: Tokyo, Japan
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Re: [Psionic Powers] Levitation's maintainance rolls
I would go with No Nuisance Roll perk too. How much rolls the perk negates will be up to the GM. For example, the GM could decide that whenever you change course, or you find something new and stop to observe, or one of the member tries to use some physical skill, you need a maintenance roll. But, if you just continue to levitate in one direction, or a along a mostly straight and/or simple route, no roll is required to keep levitating.
If that seems too cheap, how about buying off part of the limitation "Requires IQ Roll, -10%", to something like "Requires IQ Roll to activate, but not to maintain, -5%" or "Requires IQ Roll to activate, and once ever hours to maintain, -5%", or something along the line? Since Psionic Powers allows Walk on Air to be taken without a skill roll, I don't think that allowing levitation to be maintained without a skill roll every minute will break the Psionic Powers framework. Last edited by finn; 07-30-2017 at 10:31 AM. Reason: typo |
07-30-2017, 10:48 AM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Psionic Powers] Levitation's maintainance rolls
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07-30-2017, 11:54 AM | #13 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Psionic Powers] Levitation's maintainance rolls
My take would be a Technique based on Extended Duration when in the Astral Plane. Call it Long-Distance Flight (Astral Plane), then it's also available for other planes where the "rules of gravity and such" might be loose enough to justify non-hazardous, routine flight.
And no bones, this would only cover non-hazardous, routine flights. If combat erupts or environmental hazards compel a roll, you revert back to once a minute rolling (or whatever the time duration of the ability is) until the hazards are clearly passed. |
07-30-2017, 01:04 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Psionic Powers] Levitation's maintainance rolls
Extended Duration (Non-emergencies only) would be a +25% enhancement.
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07-30-2017, 03:16 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Psionic Powers] Levitation's maintainance rolls
The Extended Duration technique I outlined above would pay 2FP per extended duration: every 30 minutes for x30, and so on.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-30-2017, 04:21 PM | #16 |
Join Date: Mar 2012
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Re: [Psionic Powers] Levitation's maintainance rolls
You could borrow the No Strain enhancement for Warp from Powers P.89, still have to make skill rolls but can't burn out and no escalating penalty.
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07-31-2017, 12:49 AM | #17 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Psionic Powers] Levitation's maintainance rolls
1 - Psionic Powers is a toolbox, not a campaign setting. As such it lists a lot of things that may not be applicable to your game. However in this specific case...
2 - Go read the last sentence of the first paragraph under Telekinesis on pg 17. Quote:
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07-31-2017, 08:52 AM | #18 |
Join Date: Dec 2006
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Re: [Psionic Powers] Levitation's maintainance rolls
Power stunt extended duration on the levitation for this one use. Take extra time to counter the will penalty
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07-31-2017, 05:31 PM | #19 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Psionic Powers] Levitation's maintainance rolls
Power stunts in general are described in GURPS Powers, pp. 170-174. Starslayer is presumably talking about, specifically, "Temporary Enhancements", pp. 172-173. However, I doubt you've be particularly happy with this option. Psionic techniques, as described in Psionic Powers, are already the specific implementation of those rules for psionics, and you've already indicated you aren't happy with them.
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07-31-2017, 05:36 PM | #20 |
Join Date: Dec 2006
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Re: [Psionic Powers] Levitation's maintainance rolls
Temporary enhancements Powers page 172, as part of 'stunts' powers page 170-174.
easiest explanation: Make a will roll at -15 (+1 per fatigue spent, you can use extra time) Pay 2 fatigue Your next use of the levitation power has duration unlimited with dispelling conditions. |
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flight, powers, psionic powers |
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