Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-30-2017, 10:30 AM   #11
finn
 
finn's Avatar
 
Join Date: Aug 2004
Location: Tokyo, Japan
Default Re: [Psionic Powers] Levitation's maintainance rolls

I would go with No Nuisance Roll perk too. How much rolls the perk negates will be up to the GM. For example, the GM could decide that whenever you change course, or you find something new and stop to observe, or one of the member tries to use some physical skill, you need a maintenance roll. But, if you just continue to levitate in one direction, or a along a mostly straight and/or simple route, no roll is required to keep levitating.

If that seems too cheap, how about buying off part of the limitation "Requires IQ Roll, -10%", to something like "Requires IQ Roll to activate, but not to maintain, -5%" or "Requires IQ Roll to activate, and once ever hours to maintain, -5%", or something along the line?

Since Psionic Powers allows Walk on Air to be taken without a skill roll, I don't think that allowing levitation to be maintained without a skill roll every minute will break the Psionic Powers framework.

Last edited by finn; 07-30-2017 at 10:31 AM. Reason: typo
finn is offline   Reply With Quote
Old 07-30-2017, 10:48 AM   #12
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Psionic Powers] Levitation's maintainance rolls

Quote:
Originally Posted by Owen Smith View Post
What do you feel a Technique provides that Extended Duration on the power does not? (Other than more complexity.)
It will be more in-line with the existing rules and cheaper.
sir_pudding is offline   Reply With Quote
Old 07-30-2017, 11:54 AM   #13
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [Psionic Powers] Levitation's maintainance rolls

Quote:
Originally Posted by sir_pudding View Post
Why not make a technique based on Extended Duration?
My take would be a Technique based on Extended Duration when in the Astral Plane. Call it Long-Distance Flight (Astral Plane), then it's also available for other planes where the "rules of gravity and such" might be loose enough to justify non-hazardous, routine flight.

And no bones, this would only cover non-hazardous, routine flights. If combat erupts or environmental hazards compel a roll, you revert back to once a minute rolling (or whatever the time duration of the ability is) until the hazards are clearly passed.
evileeyore is offline   Reply With Quote
Old 07-30-2017, 01:04 PM   #14
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Psionic Powers] Levitation's maintainance rolls

Extended Duration (Non-emergencies only) would be a +25% enhancement.
sir_pudding is offline   Reply With Quote
Old 07-30-2017, 03:16 PM   #15
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Psionic Powers] Levitation's maintainance rolls

Quote:
Originally Posted by Owen Smith View Post
But there's a bigger problem. Psionic techniques require FP to be spent, 2FP to use and I believe there is a per minute ongoing cost to pay ...
The Extended Duration technique I outlined above would pay 2FP per extended duration: every 30 minutes for x30, and so on.
johndallman is offline   Reply With Quote
Old 07-30-2017, 04:21 PM   #16
spacemonkey
 
Join Date: Mar 2012
Default Re: [Psionic Powers] Levitation's maintainance rolls

You could borrow the No Strain enhancement for Warp from Powers P.89, still have to make skill rolls but can't burn out and no escalating penalty.
spacemonkey is offline   Reply With Quote
Old 07-31-2017, 12:49 AM   #17
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [Psionic Powers] Levitation's maintainance rolls

Quote:
Originally Posted by Owen Smith View Post
If this didn't fit, Psionic Powers wouldn't have listed it.
1 - Psionic Powers is a toolbox, not a campaign setting. As such it lists a lot of things that may not be applicable to your game. However in this specific case...

2 - Go read the last sentence of the first paragraph under Telekinesis on pg 17.


Quote:
Originally Posted by Owen Smith View Post
I regret taking Psionics for this campaign. They're complex, cost massive amounts of points, and most of the time aren't that useful (compared to spells). But we're way too far into the campaign to change that, or indeed change character. I'm having to do what I can with a mistake I made 7 years ago.
DF game? If so you have my sympathies. Psi powers are almost useless in DF. Worse, they're (as you rightly point out) more expensive, more limited, and less useful than simple magic.
evileeyore is offline   Reply With Quote
Old 07-31-2017, 08:52 AM   #18
starslayer
 
Join Date: Dec 2006
Default Re: [Psionic Powers] Levitation's maintainance rolls

Power stunt extended duration on the levitation for this one use. Take extra time to counter the will penalty
starslayer is offline   Reply With Quote
Old 07-31-2017, 05:31 PM   #19
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: [Psionic Powers] Levitation's maintainance rolls

Quote:
Originally Posted by Owen Smith View Post
What is a power stunt? Do you have a page reference?
Power stunts in general are described in GURPS Powers, pp. 170-174. Starslayer is presumably talking about, specifically, "Temporary Enhancements", pp. 172-173. However, I doubt you've be particularly happy with this option. Psionic techniques, as described in Psionic Powers, are already the specific implementation of those rules for psionics, and you've already indicated you aren't happy with them.
Kelly Pedersen is offline   Reply With Quote
Old 07-31-2017, 05:36 PM   #20
starslayer
 
Join Date: Dec 2006
Default Re: [Psionic Powers] Levitation's maintainance rolls

Quote:
Originally Posted by Owen Smith View Post
What is a power stunt? Do you have a page reference?
Temporary enhancements Powers page 172, as part of 'stunts' powers page 170-174.

easiest explanation:
Make a will roll at -15 (+1 per fatigue spent, you can use extra time)
Pay 2 fatigue
Your next use of the levitation power has duration unlimited with dispelling conditions.
starslayer is offline   Reply With Quote
Reply

Tags
flight, powers, psionic powers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:08 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.