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Old 06-24-2020, 01:49 PM   #1
Pope Uncommon the Dainty
 
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Default GURPS In Nomine questions (crossposted to the In Nomine forum)

I'm converting a character right now, and I'm not sure how to price a couple of things, so I thought I'd ask the community.

How much do you think Word-Forces would cost in GURPS 3rd edition terms? (Third edition only because that's the edition of GIN; conversion to 4th edition can come later). They only affect how much Essence a celestial can hold and the amount of disturbance they make when they come to the corporeal realm, though they can also serve as a way to soak celestial damage by sacrificing them instead of the celestial's own Forces. Would that be -50% limitation on Power Investiture, do you think (so 5 points per level)? Or would it just be extra levels of Essence Control?

Blandine's Dream Joining attunement is the other thing I'm not sure how to price exactly. It costs 2 Essence and merges two people's dreams together. In addition to the obvious and subtle "soft" benefits of two people dreaming together, this helps shore up the dreams from slipping over to the Nightmare side of the ethereal realm. I don't even really know where to start with figuring out a cost for this one :-( Help?
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Old 06-24-2020, 03:04 PM   #2
Refplace
 
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Default Re: GURPS In Nomine questions (crossposted to the In Nomine forum)

The Forces depends on how you handle them and a Fourth Edition conversion would likely be so different as to not be worth converting so much as recreating.

The dream bit depends on how you handle dreams. Jumper with Projection?Medium?
Both are suggested options in Powers. Or go with a dream telepathy type build.
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Old 06-28-2020, 09:39 PM   #3
William
 
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Default Re: GURPS In Nomine questions (crossposted to the In Nomine forum)

In the Eli pdf, Word-Forces for a Tether, which is still a Word, are costed at the same 10 as regular Forces. I would stick with that.

For what it's worth, "being a Word-bound Seneschal" is there as an Advantage given a cost of 66 points, and includes all the usual powers of that post described in regular IN, although those are not costed out individually. Beth gave us the breakdown in the playtest. This is independent of the number of Forces provided by the Tether Word. Being an Attuned Seneschal would have cost 33. Being a Seneschal gives rather more powers than simply being Word-Bound, though; for the most part the latter seems to be an awareness of the state of the Word, some rate of extra Essence, Heavenly Rank, and the ability to provide Rites and Attunements if your Word is strong enough.

I have no thoughts on Dream-Joining.
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Old 06-29-2020, 02:18 AM   #4
maximara
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Default Re: GURPS In Nomine questions (crossposted to the In Nomine forum)

Quote:
Originally Posted by Refplace View Post
The Forces depends on how you handle them and a Fourth Edition conversion would likely be so different as to not be worth converting so much as recreating.
Especially as "Forces play a much smaller role in GURPS In Nomine game mechanics than in the original. While everything in the Symphony is still composed of Forces, they are no longer a major attribute of characters. Instead, Forces are used to determine some advantages normally found only in celestials and other Aware characters." (pg 205)

Page 206 turns Forces into levels of Power Investiture (Humans must have Songs to convert this way) in that realm (effectively aspecting Power Investiture to each Force) Pages 205-214 covers the method used to convert In Nomine to Classic GURPS (with a page to convert from Classic GURPS to In Nomine)

Also Divine Favor got a major overhaul in 4e becoming dramatically more expensive which in turn changes all the point totals related to that advantage.
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