02-25-2015, 07:55 AM | #21 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: DF: Spell healing limits.
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02-25-2015, 09:10 AM | #22 | |
Join Date: Oct 2007
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Re: DF: Spell healing limits.
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Another issue is that the penality also applies to a simple, shallow cut across your stomach, which would give no penality to a First Aid roll to bandage yourself or a Physician roll to provide long term care. If you're thinking about any pain modifiers, then those apply to all actions and not just healing yourself. |
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02-25-2015, 09:49 AM | #23 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: DF: Spell healing limits.
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Basic doesn't specifically prohibit using Physician or First Aid on yourself, but it does seem to imply that the patient is someone other than yourself, and I would give hefty penalties to anyone trying to patch themselves up, for essentially the same reasons as above. |
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02-25-2015, 11:46 AM | #24 | ||
Join Date: Oct 2007
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Re: DF: Spell healing limits.
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For both Physician and First Aid, I'd want the character to do a review of the damage first of course (with no/easy rolls for obvious stuff). A Diagnosis roll should probably suffer from not being able to take a step back to have an overview. Failing a Diagnosis roll would suggest an incorrect treatment, which would penalize Physician/First Aid. |
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02-25-2015, 04:00 PM | #25 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: DF: Spell healing limits.
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Other than distraction by pain what are your primary concerns with treating (or representing) oneself? If it is fear of the outcome would you recommend applying the penalties not just to treating oneself but also to treating loved ones (Dependents)?
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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02-25-2015, 05:15 PM | #26 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: DF: Spell healing limits.
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02-25-2015, 06:26 PM | #27 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: DF: Spell healing limits.
They seemed it weird that I was never rating anything higher than a 4. Except when the gases started trying to escape the night after my surgery, leaving me lying on the floor at home unable to move from the pain...worst pain in my life, first time something physical felt like it even approached the emotional pain of my first breakup. I rated that an 8.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
02-26-2015, 03:00 PM | #28 | |
Join Date: Sep 2004
Location: Canada
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Re: DF: Spell healing limits.
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Which just goes to show that miscommunication can just as much be a problem with the doctor. GURPS only really applies pain penalties as the momentary shock penalties. There are long-term pain penalties, but there aren't any rules for suffering from them due to regular old injury; they're for Afflictions like poisons, diseases, or powers. So yeah. Also, they post-date the -4 to heal self rule, I'm pretty sure. Or to put it another way: Are we surprised there's yet another part of the magic spells that don't quite fit harmoniously with the core system?
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02-26-2015, 05:54 PM | #29 |
Join Date: Aug 2007
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Re: DF: Spell healing limits.
As in many other cases, this part of Magic predates what is _now_ the "core system".
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Fred Brackin |
02-26-2015, 06:20 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DF: Spell healing limits.
Pretty sure it's a 2nd edition artifact, with a chance of being 1st edition. Back when shock penalties were uncapped, for example.
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Tags |
dungeon fantasy, spell |
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