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Old 04-24-2013, 06:20 AM   #1
The Cardinal
 
Join Date: Aug 2004
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Default Multiple Gadgets with identical powers...

..e.g. three rings, each can be set to open a warp tunnel to a specific location -- the location can be changed when visiting a new location, and each ring can be set to a different location.

Is this 3x the same gadget-based Warp advantage, i.e. with triple the point cost?
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Old 04-24-2013, 06:34 AM   #2
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Default Re: Multiple Gadgets with identical powers...

Quote:
Originally Posted by The Cardinal View Post
Is this 3x the same gadget-based Warp advantage, i.e. with triple the point cost?
Absolutely not. That grossly overcharges for a slight increase in utility. At most, I'd add Cosmic +50% for each extra Tunnel that can be open simultaneously.
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Old 04-24-2013, 09:17 AM   #3
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Default Re: Multiple Gadgets with identical powers...

I agree with viera - but be careful, since which version of Cosmic you use will depend on the underlying Advantage. Some things will take a +100% Cosmic to dupe like that.
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Old 04-24-2013, 09:42 AM   #4
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Default Re: Multiple Gadgets with identical powers...

You can purchase the second and third "locations" as Alternative Abilities.

If your GM is feeling super generous he may opt to use the "Multiple Copies of the Same Advantage" sidebar from Powers pg.12, though that may not be RAW unless they come from different Powers.
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Old 04-24-2013, 10:01 AM   #5
SCAR
 
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Default Re: Multiple Gadgets with identical powers...

If the rings can independently be given to other people who can then use their Warp power, I'd be dubious about allowing a point break - since you'd be granting other people a Warp power on the cheap.
If they only work for you, then a point break is reasonable.
Gadget does make it a bit tricky.
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Old 04-24-2013, 12:51 PM   #6
the_matrix_walker
 
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Default Re: Multiple Gadgets with identical powers...

Gadgets are like that by nature however, and can often have different point values for different characters.
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Old 04-24-2013, 03:15 PM   #7
sir_pudding
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Default Re: Multiple Gadgets with identical powers...

Quote:
Originally Posted by The Cardinal View Post
Is this 3x the same gadget-based Warp advantage, i.e. with triple the point cost?
I would do it as 3 copies of the same ability with two as Alternate Abilities. So the total would cost 1.4 times the cost of one.
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Old 04-24-2013, 03:43 PM   #8
Anaraxes
 
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Default Re: Multiple Gadgets with identical powers...

Strictly speaking, disabling one of the powers in an AA group is supposed to disable the others. Doesn't this suggest that losing one gadget means none of them can be used, much as having one AA Neutralized (or running out of uses) prevents you from using the others in that group until the first one recovers?

That, in turn, seems like a suggestion-by-contradiction that perhaps the three gadgets aren't really AAs.

(For a classic gadget with AAs, see Larry Niven's "The Soft Weapon".)
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Old 04-24-2013, 03:47 PM   #9
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Default Re: Multiple Gadgets with identical powers...

Quote:
Originally Posted by Anaraxes View Post
Strictly speaking, disabling one of the powers in an AA group is supposed to disable the others. Doesn't this suggest that losing one gadget means none of them can be used, much as having one AA Neutralized (or running out of uses) prevents you from using the others in that group until the first one recovers?
That's true, but easily explained in this case. "The Distruptor's Bolt fritzed out all three of my Terrible Teleport Rings!" or whatever.
Quote:
That, in turn, seems like a suggestion-by-contradiction that perhaps the three gadgets aren't really AAs.
Yeah if you don't want any of the problems of AAs then it is worth 3x the cost to have 3x the powers. Thems the breaks.
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Old 04-24-2013, 04:43 PM   #10
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Default Re: Multiple Gadgets with identical powers...

Quote:
Originally Posted by Anaraxes View Post
having one AA Neutralized (or running out of uses) prevents you from using the others in that group until the first one recovers?
Just to note, running out of uses does not impact the other Alternative Abilities in the array.

See my post and Kromm's PM reply regarding that issue here...
http://forums.sjgames.com/showpost.p...6&postcount=26
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