02-20-2015, 09:57 AM | #1 |
Join Date: Aug 2004
Location: MO, U.S.A.
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DF: Spell healing limits.
I am putting together a DF campaign, and I think the rate at which you can use Minor Healing and Major Healing are too restrictive for the genre. Would the following be too generous?
Minor Healing Regular Restores up to 3 HP to the subject. Does not eliminate disease or poison, but will cure damage caused by these things. This spell is risky if used to heal more HP than the receivers HT per day by the same caster on the same subject. If you try, roll at -3 for the first repetition, -6 for the second, and so on… I like this setup, because the limit is based on how sturdy the recipient is, i.e. hulking Barbarian who takes more damage, can be healed more easily, puny bookworm Wizard still needs to watch himself. If this does not work well, why? What would you suggest? EDITS I will also allow a second casting of Great Healing for those individuals with Very Rapid Healing. Current version 14:52 2/20/15, based on suggestions below. Minor Healing Regular Restores up to 3 HP to the subject. Does not eliminate disease or poison, but will cure damage caused by these things. This spell is risky if used to heal more HP than the receivers HT per day by the same caster on the same subject. If you try, roll at -2 for the first repetition, -4 for the second, and -6 for the third, and so on. If you have the Physician skill at level 15 or higher, a critical failure with this spell counts only as an ordinary one. If the subject has Rapid Healing add 5 to HT for the amount that can be healed. If the subject has Very Rapid Healing, keep track as above, but the amount of HPs healed is doubled per casting, note that the HT and +5 bonus for Rapid Healing are doubled as well. Cost: 1 to 3. The same amount is restored to the subject.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes Last edited by adm; 02-20-2015 at 01:56 PM. Reason: Changed the spell description. |
Tags |
dungeon fantasy, spell |
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