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Old 12-19-2022, 08:05 AM   #971
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
So this means that Halcyone is coming from above and V is coming from strait on?
Correct. Once we have backup to watch the halls beyond us, Vassarious will make a 'casual' enterence to evaluate the foe.
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Old 12-19-2022, 08:06 AM   #972
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Default Re: Corco's Villa (IC)

The demon is here, in the guise of a security guard who is sleeping in a storage rather than in his proper bed.
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Old 12-19-2022, 06:15 PM   #973
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
The demon is here, in the guise of a security guard who is sleeping in a storage rather than in his proper bed.
Hm.
Quote:
Originally Posted by ericthered View Post
The woman with the white spikey hair cautions her that she will have extra energy, but that her judgment may be impaired for the next 60 minutes or so... (+ 2 FP, +1 move, -3 to all disadvantage CR)
Well, I suppose it's still probably within an hour of that, but there also might be some kind of idiocy bonus here, so...
Quote:
[536] 22-12-20 01:12:54 GMT
Xenophilia
3d6 <= 6
3 + 2 + 2 = 7 ... failure
After V points out the imposter guard as the demon, I brush aside the though of trying to persuade it to surrender and creep up on its sleeping form. Then I ready my weapons.
Quote:
[537] 22-12-20 01:14:27 GMT
Stealth
3d6 <= 15
1 + 1 + 2 = 4 ... success
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Old 12-21-2022, 06:17 AM   #974
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Default Re: Corco's Villa (IC)

The Demon continues to sleep
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Old 12-22-2022, 10:22 AM   #975
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Default Re: Corco's Villa (IC)

Well I was deferring for Matrix Walker
I order the devourer drones to attack the sleeping demon and start slashing away with the vibroblades.

Quote:
[538] 22-12-22 17:20:33 GMT
Three Cutting Attacks
3d6 <= 14
1: 6 + 4 + 5 = 15 ... failure
2: 4 + 3 + 1 = 8 ... success
3: 2 + 3 + 2 = 7 ... success
sum: 30, average: 10.00, success: 2/3 67%
Two hits (it's asleep)
Quote:
[539] 22-12-22 17:21:48 GMT - TGLS
Damage

5d6 +1
1: 4 + 2 + 3 + 6 + 1 + 1 = 17
2: 1 + 6 + 4 + 6 + 4 + 1 = 22

sum: 39, average: 19.50
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Old 12-23-2022, 08:45 AM   #976
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Default Re: Corco's Villa (IC)

Sorry - Been a busy week...

Before launching attacks, is there any other lore to lean on to make an additional verification? Or detect masking magic? Just in case some magic is fouling my sense... I'd hate to slaughter some guard who was spelled with a false aura as a decoy.

Quote:
Occult!

3d6 <= 14
3 + 4 + 3 = 10 ... success
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Old 12-29-2022, 08:40 AM   #977
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Default Re: Corco's Villa (IC)

V looks over the guard, trying to verify its status as a demon. The sure way is to cut a piece of the guard's hair and watch it grow back nearly instant, or try to take off the coat, and watch it stick to the guard's back because its part of the demon.

V runs a detect at point blank range, and determines that the signal is coming from the guard himself... a false signal would be very expertly applied, and none of the common tools Telruthians have would have such an effect.

So you can verify it perfectly with light physical interaction, or take what you have as "really good as it is"
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Old 12-30-2022, 10:21 AM   #978
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Default Re: Corco's Villa (IC)

Vassarious attempts to stealthfully approach and snip a bit of hair or uniform from the sleeping suspect,

Quote:
Stealth

3d6 <= 14
5 + 6 + 6 = 17 ... failure
But fails to notice an abstruction in the tight quarters and knocks it over with a light clatter!
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Old 12-30-2022, 10:31 AM   #979
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I wince as I prepare for an attack.
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Old 01-03-2023, 08:01 AM   #980
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The guard's eyes go wide, and then start turning yellow as he begins to stand, and his body begins to shift..but he is restricted by the close confines, and as he transforms into a hulking muscled form, he hits the limits of the room.



(Active transformation as a stunt failed... this turn he only gets to concentrate).
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