12-30-2013, 03:59 PM | #11 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
If you're going to be limited in your memorized slots and uses/day, you should not be spending FP to cast. Trying to figure out the balance for this is why I've never experimented with this method, and just loading spells into limited-use Modular Abilities slots still leaves you with the GURPS FP cost.
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12-30-2013, 04:05 PM | #12 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
Well, mine is actually intended to take abilities built for Magic as Powers- Innate attacks, affliction, flight, healing, etc. This does run into the problem that power are a lot more expensive than skills, because most of the cost for skill is in the attribute they're based off of.
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12-30-2013, 04:21 PM | #13 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
One of the few mechanics (rules/"crunch") of D&D 4E that I liked was the addition of multiple classes of spells/powers for the spellcasters. It always struck me as odd that (in Basic/1E/2E) a mage casts his spell... and spends the rest of the adventure hanging in the background, hoping not to die.
So... "At Will" powers have the slots without the Limited Use requirement. That leaves "Encounter" and "Daily" powers. Does "Limited Use" have a "once per day" version (or maybe just "six hours rest, then can rememorize," as defined by D&D 4E)? And how about "once per encounter" (or maybe just "five minute rest, then can rememorize," as defined by D&D 4E)?
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12-30-2013, 04:23 PM | #14 | |
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
Quote:
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I'm a collector, not a gamer. =) |
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12-30-2013, 04:24 PM | #15 |
Banned
Join Date: Mar 2006
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
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Last edited by namada; 09-21-2014 at 12:49 AM. |
12-30-2013, 04:43 PM | #16 |
Banned
Join Date: Mar 2006
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
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Last edited by namada; 09-21-2014 at 12:48 AM. |
12-30-2013, 05:28 PM | #17 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
That sounds like a good way of doing it to me. Good for getting one slot with Reduced Fatigue Cost (300) so that you can actually possibly cast Resurrection.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
12-30-2013, 05:38 PM | #18 | |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
Quote:
Well, there is some worry: this is a WHOLE LOT of gurps rules, all stacked upon each other, so theres the problem of minute imbalances piling up and making the whole rather wonky. |
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12-30-2013, 06:07 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
Yes, I don't get why it's better to muck around with Delay and Maintain Spell here just to do what Hang Spell does already. What am I missing?
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12-30-2013, 08:52 PM | #20 |
Banned
Join Date: Mar 2006
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
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Last edited by namada; 09-21-2014 at 12:48 AM. |
Tags |
delay, maintain spell |
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