05-15-2016, 04:46 PM | #11 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Jets and Cones
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My guess is if you stat these options out–cone vs jet vs area effect–they won't be that much different in cost. The greater consideration might be: do you want this to play out as a melee (jet) or ranged attack (cone or area effect)?
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05-15-2016, 05:01 PM | #12 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Jets and Cones
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Thematically, the idea was a wave of sound & force that pushed targets away. It would work in a manner similar to a cartoon scene where a fire hose sprays a line of people and they all go flying backward from the impact of the water. |
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05-15-2016, 05:37 PM | #13 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Jets and Cones
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It stuck in my memory even though Techniques and Modifiers are sub-chapters I usually ignore because it was something that caught my eye for statting up some favorite videogame characters.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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05-15-2016, 05:53 PM | #14 | ||
Join Date: May 2013
Location: Ellicott City, MD
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Re: Jets and Cones
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05-15-2016, 06:13 PM | #15 |
Join Date: Sep 2004
Location: Canada
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Re: Jets and Cones
The kind of sound that liquifies a target is called "an explosion" :)
Which yes, is the kind that might toss you around, but Fus Ro Dah definitely isn't a shaped charge. It's absolutely a magic "make you move" power. EDIT: Forgot to write the bit I was really posting about Dungeon Fantasy: Power Ups presents Cleave, which is a technique based on rapid strike, which lets you buy off the rapid strike penalty for a veeeery specific set of circumstances that might be of interest to a Jet wielder. More generally, Rapid Strike is a way to get extra attacks with any Melee weapon, as is the Extra Attack advantage.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 05-15-2016 at 06:16 PM. |
05-16-2016, 12:06 AM | #16 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Jets and Cones
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For what it's worth, it's a Supers game, so the idea of some kind of semi-cinematic sound wave which pushes a group of enemies away seemed appropriate to the genre. On the version I discussed with the player, we talked about making it either require a recharge or a FP cost... meaning that he could spend FP to use it (representing the strain of shouting) or use it without FP and have it take 5 seconds to recharge (representing that he was straining his vocals to get the attack out without using FP.) |
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05-16-2016, 01:03 AM | #17 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Jets and Cones
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05-16-2016, 01:25 AM | #18 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Jets and Cones
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Tags |
cone, innater attack, jet |
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