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Old 09-19-2009, 05:08 PM   #1
Magehound
 
Join Date: Mar 2009
Location: Puerto Rico, U.S.A.
Default GURPS Uplift

A player came up with an ur-species, specifically mentioning that it has eyespots down it's back. They can only sense light and dark, but given that the species has fully developed eyes at the head, it does not have a Blindness disadvantage.

However, I can't find any stats that could work for this kind of extra eye situation. I'm working around them, so they provide the Danger Sense advantage, but it's basically become a free advantage. I really would like to know though if someone has any idea how to rate eyespots as a point cost.
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