Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-07-2008, 10:46 AM   #21
Pip Boy
 
Pip Boy's Avatar
 
Join Date: Jan 2008
Location: The Wasteland
Default Re: Uq

Quote:
Originally Posted by naloth
Arching Shot, Far Shot, Penetrating Strike, and Incendiary Weapon would work fine on thrown cards with an IA follow-up.

Conic Blast, Multi-Shot, Shattershot, and Shockwave should work on the card damage but I wouldn't turn an Innate Attack follow up on one card into multiple explosions because you did a Multi-Shot. Likewise the Shattershot and Shockwave damage should be based on the card attack, not the IA unless you bought Fragmentation or Explosion enhancements for the IA.
As Fragwulf said, I think this just express Gambit's powers a little better, even if he can't or won't Imbue his cards with all of his Imbuements. Shattershot and Shockwave are based on the card attack damage, sure, but then again he can use is IA Follow-up. And whay couldn't he do the same with Multi-Shot? If he's got a IA (Explosion) Follow-up, would be like throwing X "card granades".
__________________
Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!)
Pip Boy is offline   Reply With Quote
Old 08-07-2008, 12:38 PM   #22
blacksmith
 
Join Date: Aug 2005
Default Re: Uq

Quote:
Originally Posted by vesper
So the secret to figting a imbueing supervillian is forcing him to use a bunch of gadgeteered nerf guns? : )

vesper
Well gadgeteering is generaly written to produce gear of higher TL's and not strictly gadgets.
blacksmith is offline   Reply With Quote
Old 08-07-2008, 01:35 PM   #23
Dragyn
 
Dragyn's Avatar
 
Join Date: Apr 2008
Location: New Hampshire
Default Re: Powers/Imbuement: Gambit's Power

Doesn't seem like Follow Up works as you guys are thinking...

Quote:
Your attacks effects are delivered
by a "carrier." Use this to represent
poison on a dart, an explosive in an
armor-piercing shell, etc. Pick a different
attack as the carrier. This can be
either body weaponry (e.g., Claws or
Teeth) or an Innate Attack (usually
one that does cutting, impaling, or
piercing damage).
Doesn't look like it works with 'Thrown X', only with physical attacks or IA's.. So I couldn't build an Explosive Crushing IA with Follow Up to successful Card Attack.

The only way this seems to work is if you take an IA for the cards, making the cards themselves just a special effect, and then have a follow up IA for the explosion.

IE:
Innate Attack (Thrown Cards) Damage 1 pt cr [2]
Innate Attack (Explosion) 5d Cr {Explosion +50%, Variable +5%, Follow-Up (If cards hit) +0%} [39]
__________________
Kevin's Outdoor, my online store.

<><

Last edited by Dragyn; 08-07-2008 at 01:46 PM.
Dragyn is offline   Reply With Quote
Old 08-07-2008, 01:53 PM   #24
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: Powers/Imbuement: Gambit's Power

Quote:
Originally Posted by Fragwulf
Doesn't seem like Follow Up works as you guys are thinking...

[quote Basic Set]Your attacks effects are delivered
by a "carrier." Use this to represent
poison on a dart, an explosive in an
armor-piercing shell, etc. Pick a different
attack as the carrier. This can be
either body weaponry (e.g., Claws or
Teeth) or an Innate Attack (usually
one that does cutting, impaling, or
piercing damage).
Doesn't look like it works with 'Thrown X', only with physical attacks or IA's.. So I couldn't build an Explosive Crushing IA with Follow Up to successful Card Attack.

The only way this seems to work is if you take an IA for the cards, making the cards themselves just a special effect, and then have a follow up IA for the explosion.

IE:
Innate Attack (Thrown Cards) Damage 1 pt cr [2]
Innate Attack (Explosion) 5d Cr {Explosion +50%, Variable +5%, Follow-Up (If cards hit) +0%} [39][/QUOTE]

Power-Ups 1 states on p.17, under the Imbuement power description that Afflictions, Bindings and Innate Attacks are allowed as Follow-Up (Any Melee or Weapon Attack) with +50% modifier. The +50% is a Cosmic modifier allowing the regular rule with regard to Follow-Ups to be ignored; i.e. instead of being associated with a single carrier already defined as an attack advantage, instead the Follow-Up can be associated with any attack you could normally use an Imbue skill to empower (any bare-handed or weapon attack).

So, yes, this solution works fine as long as you apply the +50% enhancement to the Follow Up attack.
GnomesofZurich is offline   Reply With Quote
Old 08-07-2008, 01:54 PM   #25
Dragyn
 
Dragyn's Avatar
 
Join Date: Apr 2008
Location: New Hampshire
Default Re: Powers/Imbuement: Gambit's Power

Or would that simply be written:

Innate Attack (Thrown Cards) Damage 1 pt cr w/ 5d Cr {Explosion +50%, Variable +5%, Follow-Up (If cards hit) +0%} [41]
__________________
Kevin's Outdoor, my online store.

<><
Dragyn is offline   Reply With Quote
Old 08-07-2008, 02:00 PM   #26
Dragyn
 
Dragyn's Avatar
 
Join Date: Apr 2008
Location: New Hampshire
Default Re: Powers/Imbuement: Gambit's Power

Innate Attack (Kenetically Charged Items) 6d Cr {Explosion +50%, Variable +5%, Variable Delay (0-10 seconds) +10%, Accessability (requires item) -10%, Nuisance (damage depends on size of item) -5% [45]

That feels better to me.. then again, it's also more of a headache for the GM to determine the damage of any given charged item.
__________________
Kevin's Outdoor, my online store.

<><
Dragyn is offline   Reply With Quote
Old 08-07-2008, 11:20 PM   #27
naloth
 
Join Date: Sep 2004
Default Re: Uq

Quote:
Originally Posted by Pip Boy
And whay couldn't he do the same with Multi-Shot? If he's got a IA (Explosion) Follow-up, would be like throwing X "card granades".
I suppose that's up to the GM.

Normally any RoF enhancement on the attack also increases the cost of the follow-up. As a follow-up that works with a variety of non-advantage weaponry, I wouldn't "gift" the RoF modifier from the weapon. The follow-up isn't paying for a higher RoF so it seems logical to only apply the follow-up to the first hit <or> prevent the follow-up from working with that attack at all.

It's too good of a deal to take "Cosmic: I can use my follow-up with any weapon +50%" to get a follow-up attack that works with any RoF when most RoF enhancements meet or exceed +50%.

without paying for it.
naloth is offline   Reply With Quote
Old 08-08-2008, 06:43 AM   #28
Dragyn
 
Dragyn's Avatar
 
Join Date: Apr 2008
Location: New Hampshire
Default Re: Powers/Imbuement: Gambit's Power

The more I look at it, the more I think that a pure IA is the better way to go, perhaps using Imbuement for reasons of accuracy and such. The sheer variability of Gambit's power is the reason, and with each item needing a different specialty of whatever Imbuement skill you use, it doesn't seem the best way to model a power that can turn any object into an explosive weapon.

If the power was more specific, as though only cards could be charged, then using Imbuement with a Follow-up IA would make more sense.
__________________
Kevin's Outdoor, my online store.

<><
Dragyn is offline   Reply With Quote
Old 08-08-2008, 08:13 AM   #29
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: Powers/Imbuement: Gambit's Power

Quote:
Originally Posted by Fragwulf
...with each item needing a different specialty of whatever Imbuement skill you use...
I'm not objecting to your solution here, but just wanted to point out that you can buy Imbue skills as bang! skills (i.e Shockwave!, as a VH skill at three times the cost, so that it is allowed to be used with any melee or weapon attack), but it does look like Innate Attack is likely to be cheaper.
GnomesofZurich is offline   Reply With Quote
Old 08-08-2008, 08:39 AM   #30
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Powers/Imbuement: Gambit's Power

Quote:
Originally Posted by GnomesofZurich
...just wanted to point out that you can buy Imbue skills as bang! skills ...
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarg!!
Figleaf23 is offline   Reply With Quote
Reply

Tags
supers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.