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Old 02-04-2024, 03:38 PM   #11
Infornific
 
Join Date: Dec 2004
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Wrapping up the As.

Astronomer [25 Points]

Advantages: 10 points chosen from Acute Vision [2/level]; Clerical Investment [5]; Language Talent [10]; Less Sleep [2/level]; Mathematical Ability [10/level]; Natural Scientist [10/level]; Night Vision [1/level]; Patron [varies]; Sage [10/level] and Status [5/level].

Skills: Either Astronomy/TL (IQ/H) [8] and Mathematics (Applied) (IQ/H) [4] or Fortune Telling (Astrology) (IQ/H) [8], Astronomy (IQ/H) [2] and Mathematics (Applied) (IQ/H) IQ [2]. Three more points in any of Languages (special); Navigation/TL (IQ/A); Philosophy (any) (IQ/H); Theology (any) (IQ/H) and further points in Primary skills.

Notes: I'm assuming Applied Mathematics would be the appropriate specialty for an astronomer.


Athlete [25 Points]

Advantages: 15 points in ST +1 [10] or HT +1 [10]; Extra FP [3/level]; Extra Basic Move [5/level]; Appearance (Varies); Fit or Very Fit [5 or 15]; Flexible [5]; Lifting ST [3/level]; Natural Athlete [10/level]; Perfect Balance [15]; Superior Equilibrioception [5/level]

Perks: Skill Adaptation (Broader Sports defaults for skills) [1] or Trademark Move [1]

Skills: Games (IQ/E) [1]. One of Acrobatics (DX/H) [8]; Boxing (DX/A) [8]; Bullfighting (DX/A) [8]; Jumping (DX/E) [8]; Lifting (HT/A) [8]; Riding (any) (DX/A) [8]; Running (HT/A) [8]; Skating (DX/H) [8]; Skiing (DX/H) [8]; Spear Throwing (DX/E) [8]; Sports (any) (DX/A) [8]; Sumo Wrestling (DX/A) [8] or Wrestling (DX/A) [8]

Notes: I didn't bother with Sport versions of combat skills as PCs will rarely use them and in a low tech society they're probably using the combat version anyway.
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Old 02-04-2024, 04:14 PM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Quote:
Originally Posted by Infornific View Post
Wrapping up the As.

Astronomer [25 Points]



Notes: I'm assuming Applied Mathematics would be the appropriate specialty for an astronomer.

y.
Absolutely. Higher tech Astronomers need it as a preq to Physics and lower tech types need it to figure orbits and RA and Dec.

The other kind of Math (be it either inapplicable or just inexplicable) is rarely used as anything other than a prereq to more Math. When it turns out to apply to something this is usually serendipitous.
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Old 02-05-2024, 02:11 PM   #13
Infornific
 
Join Date: Dec 2004
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Today's additions - the Banker & the Barbarian. Which admittedly sounds like the title of a L. Sprague de Camp fantasy story.

Banker [25 Points]

Advantages: 10 points in any of
Business Acumen [10/level]; Common Sense [10]; Contacts [varies]; Lightning Calculator [2]; Mathematical Ability [10/level]; Reputation [varies]; Single- Minded [5]; Status [5/level] and Wealth [varies].

Skills: Accounting (IQ/H) [2]; Finance (IQ/H) [8] and Merchant (IQ/A) [1]. Two of Administration (IQ/A) [2]; Diplomacy
(IQ/H) [2]; Detect Lies (Per /H) [2]; Economics (IQ/H) [2]; Fast Talk (IQ/A) [2]; Forgery (IQ/H) [2]; Law (IQ/H) [2]; Mathematics (IQ/H) [2]; Politics (IQ/A) [2] and Savoir Faire (High Society) (IQ/E) [2]

Notes: A banker should typically have above average wealth & Status but this lens focuses on skills.


Barbarian [25 Points]

Advantages: +1 Per [5]

Skills: Survival (any) (Per/A) [4] and either Tracking (Per/A) [4] or +1 to Survival [4]. Stealth (DX/A) [2]. One of the following options:

Arctic: Boating (DX/A) [2], Thrown Weapon (Harpoon) (DX/E) [2], Hiking (HT/A) [2], Navigation (IQ/A) [2] and either Axe/Mace (DX/A) [2] or Spear (DX/A) [2]

Jungle: Camouflage (IQ/E) [1], Climbing (DX/A) [2], Running (HT/A) [2], One of Blowpipe (DX/H) [2], Bow (DX/A) [2] or Thrown Weapon (Spear) (DX/E) [2], one of Axe/Mace (DX/A) [2] or Spear (DX/A) [2] and one of Poisons (IQ/H) [1] or Traps (IQ/A) [1].

Northern: Hiking (HT/A) [2], one of Axe/Mace, Broadsword or Spear (all DX/A) [2] and Shield (DX/E) [2] or one of Two Handed Axe/Mace or Two Handed Sword (both DX/A) [4]. One of Bow (DX/A) [2] or Thrown Weapon (Axe/Mace or Spear) (both DX/E) [2]. Two points in Navigation (IQ/A), Seamanship (IQ/E) or any Craft skill.

Plains: Camouflage (IQ/E) [1], Riding (DX/A) [4] or Running (HT/A) [2] and Hiking (HT/A) [2]. Navigation (IQ/A) [1]. One of Axe/Mace or Spear (both DX/A) [2] and one of Thrown Weapon (Spear) (DX/E) [2] or Bow (DX/A) [2].

Notes: If doubling up, points in increased Perception and Outdoorsman might be more efficient. Barbarians are likely to have their own language and Cultural Familiarity. Consider spending background points on a common language or Cultural Familiarity.

Last edited by Infornific; 02-05-2024 at 02:12 PM. Reason: Fixed typo
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Old 02-05-2024, 07:03 PM   #14
Pursuivant
 
Join Date: Apr 2005
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Quote:
Originally Posted by Infornific View Post
That's the idea. I figured it might also be handy for someone trying to do GURPS Warhammer. Not the most adventurer efficient professions but useful for color. Trying to do these in alphabetical order but here's the rat catcher.
Honestly, I was just being silly, but thanks for the template! These lenses are really handy. There are also a couple of fan-made GURPS Warhammer supplements that cover similar ground with some fantasy-specific templates not found in Historical Folk which you could rip off. Good for Warhammer, generic fantasy and GURPS Discworld (where you actually do have Nannies and Hairdressers turned Action Heroes).
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Old 02-05-2024, 09:32 PM   #15
Infornific
 
Join Date: Dec 2004
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Quote:
Originally Posted by Pursuivant View Post
Honestly, I was just being silly, but thanks for the template! These lenses are really handy. There are also a couple of fan-made GURPS Warhammer supplements that cover similar ground with some fantasy-specific templates not found in Historical Folk which you could rip off. Good for Warhammer, generic fantasy and GURPS Discworld (where you actually do have Nannies and Hairdressers turned Action Heroes).
You're welcome. I've done a fair number of the templates already mostly so I can keep up a two template a day pace. I've got them in a Google doc right now but might find someplace to put them up when I'm done. There is a Nurse template I'm likely to adopt which is not too far from a nanny.

With Delvers to Grow & these you could probably do an instant Warhammer type template. Take the journeyman templates but without the advanced module for a 75 point character. Then add one Historical Folks lens to represent a previous career & you've got a 100 point adventurer with a bit of a back story.
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Old 02-06-2024, 09:39 PM   #16
Infornific
 
Join Date: Dec 2004
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Two more.

Barber [25 Points]

Advantages: A total of 10 points in Charisma [5/level]; Fearlessness [2/level]; Fashion Sense [5]; Gifted Artist [5/level] and High Manual Dexterity [5/level].

Skills: Professional Skill (Hairdressing) (IQ/A) [8]. Merchant (IQ/A) [1], Fast Talk (IQ/A) [1] or Diplomacy (IQ/H) [1]. Two of Diagnosis (IQ/H) [2], Pharmacy (IQ/H) [2] or Surgery (IQ/VH) [2]. One of Area Knowledge (IQ/E) [1], Current Affairs (any) (IQ/E) [1], Knife (DX/E) [1], Philosophy (IQ/H) [1] or Savoir Faire (High Society or Servant) (IQ/E) [1].




Barkeep [25 Points]

Advantages: 10 points from Alcohol Tolerance [1]; Business Acumen [10/level]; Charisma [5/level]; Common Sense [10]; Contacts [varies]; Fearlessness [2/level]; Goodwife [5/level]; Reputation [varies]; Sensitive [5]; Talker [5/level] and Tough Guy [5/level]

Skills: Professional Skill (Bartender) (IQ/A) [8] and Cooking (IQ/A) [1]. Two of Brawling (DX/E) [2], Diplomacy (IQ/H) [2], Fast Talk (IQ/A) [2], Intimidation (Will/A) [2], Psychology (IQ/H) [2], Wrestling (DX/A) [2] or 2 points in any melee weapon. Two of Area Knowledge (IQ/E) [1], Carousing (HT/E) [1], Current Affairs (any) (IQ/A) [1], Gambling (IQ/A) [1], Housekeeping (IQ/E) [1], Professional Skill (Distiller) (IQ/A) [1] or Streetwise (IQ/A) [1]

Last edited by Infornific; 02-23-2024 at 10:33 PM. Reason: Added skill
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Old 02-07-2024, 06:01 PM   #17
Infornific
 
Join Date: Dec 2004
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Another day, a couple more templates.

Barmaid [25 Points]

Advantages: 10 points in increased Perception [5/level] or Will [5/level]; Alcohol Tolerance [1]; Allure [5/level]; Appearance (Attractive) [4]; Charisma [5/level]; Goodwife [5/level]; Less Sleep [2/level]; No Hangover [1]; Sensitive [5] and Talker [5/level].

Skills: Professional Skill (Server) (IQ/A) [4], Acting (IQ/A) [1] and Psychology (IQ/H) [2]. Diplomacy (IQ/H) [2] or Fast Talk (IQ/A) [2]. Three of Cooking (IQ/A) [2], Housekeeping (IQ/E) [2], Pickpocket (DX/H) [2], Professional Skill (any craft) (IQ/A) [2], Professional Skill (Bartender) (IQ/A) [2], Savoir Faire (Servant) (IQ/E) [2], Sewing (DX/E) [2], Sex Appeal (IQ/E) [2] and Streetwise (IQ/A) [2].




Beekeeper [25 Points]

Advantages: 10 points from increased HP [2/level] or Per [5/level]; Acute Hearing [2/level]; Acute Taste and Smell [2/level]; Animal Empathy [5]; Animal Friend [5/level]; Goodwife [5/level]; Green Thumb [5/level]; Hard to Kill [2/level]; High Pain Threshold [10]; Rapid Healing [5]; Reputation [varies] and Resistant to Poison +3 or +8 [5 or 8].

Skills: Animal Handling (Bees) (IQ/A) [8]. Three of Area Knowledge (any) (IQ/E) [2]; Artist (Pottery) (IQ/H) [2]; Carpentry (IQ/E) [2]; Farming (IQ/A) [2]; Gardening (IQ/E) [2]; Merchant (IQ/A) [2]; Naturalist (IQ/H) [2]; Professional Skill (Weaving) (DX/A) [2] and Religious Ritual (IQ/H) [2]. One of Artist (Sculpting) (IQ/H) [1]; Cooking (IQ/A) [1]; Pharmacy /TL (IQ/H) [1] or Professional Skill (Chandler, Distiller, Dyer, or Mortician) (IQ/A) [1]
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Old 02-08-2024, 09:08 PM   #18
Infornific
 
Join Date: Dec 2004
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Two more for today:


Beggar [25 Points]

Advantages: 10 points chosen from increased HT [10/level] or Per [5/level]; Deep Sleeper [1]; Resistant to Disease +3 or +8 [3 or 5]; Pitiable [5]; Rapid Healing [5] and Street-Smart [5/level].

Skills: Panhandling (IQ/E) [4], Area Knowledge (IQ/E) [2], Scrounging (Per/E) [2] and Streetwise (IQ/A) [2]. Survival (any) (Per/A) [2] or Urban Survival (Per/A) [2]. Three of Acting (IQ/A) [1]; Brawling (DX/E) [1]; Counterfeiting (IQ/H) [1]; Fast - Talk (IQ/A) [1]; Filch (DX/A) [1]; Holdout (IQ/A) [1]; Make- Up (IQ/E) [1]; Pickpocket (DX/H) [1]; Running (HT/H) [1] and Stealth (DX/A) [1].

Notes: Skill levels are arguably a bit high but I needed to bump things up to 25 points.



Boatman [25 Points]

Advantages: One of Naval Training [1], Old Salt [1], Sure Footed (Sand) [1] or Sure Footed (Water) [1]. 10 points chosen from any of increased ST [10]; increased FP [3/level] or Per [5/level]; Absolute Direction [5]; Absolute Timing [2]; Acute Hearing or Vision [2/level]; Born Sailor [5/level]; Fit [5]; High Manual Dexterity [5/level]; Mariner [10/level] and Seafarer [10/level].

Skills: Boating (Sailboat or Unpowered) (DX/A) [4]. Area Knowledge (River /Harbor /Landings) (IQ/E) [2]. Three of Freight Handling/TL (IQ/A) [2]; Knot Tying (DX/E) [2]; Merchant (IQ/A) [2]; Navigation (IQ/A) [2]; Seamanship /TL (IQ/E) [2] or Weather Sense (IQ/A) [2]. Two of Carpentry (IQ/E) [1]; Fishing (Per/E) [1]; Jumping (DX/E) [1]; Savoir - Faire (Servant) (IQ/E) [1]; Streetwise (IQ/A) [1]; Survival (Island/Beach) (Per/A) [1] and Swimming (HT/E) [1].

Last edited by Infornific; 02-09-2024 at 10:56 PM. Reason: Added perks
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Old 02-09-2024, 10:48 PM   #19
Infornific
 
Join Date: Dec 2004
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Two more:


Brewer/Distiller/Vinter [25 Points]

Advantages: 10 points chosen from Increased Per [5/level]; Acute Smell [2/level]; Alcohol Tolerance [1]; Green Thumb [5/level] or No Hangover [1]

Skills: Professional Skill (Distiller) (IQ/A) [8], Connoisseur (IQ/A) [1] and Merchant (wine or beer or spirits) (IQ/E) [1]. Either Animal Handling (Bees) (IQ/A) [2] or Farming (IQ/A) [2]; either Artist (Pottery) (IQ/H) [1] or Professional Skill (Cooper) (IQ/A) [1]. Two of Carousing (HT/E) [1]; Cooking (IQ/A) [1]; Mechanic (Distilling Equipment (IQ/A) [1]; Professional Skill (Bartender) (IQ/A) [1] or Savoir Faire (High Society or Servant) (IQ/E) [1]



Brothel Keeper [25 Points]

Advantages: 10 points chosen from Allure [5/level]; Appearance [varies]; Business Acumen [10/level]; Less Sleep [2/level]; Street Smart [5/level]; Talker [5/level]; Tough Guy [5/level] and Wealth [varies].

Skills: Merchant (Prostitutes) (IQ/E) [4], Four points in Administration (IQ/A) or Diplomacy (IQ/H). Two of Fast Talk (IQ/A) [2]; Intimidation (Will/A) [2]; Savoir Faire (High Society or Servant) (IQ/E) [2] or Streetwise (IQ/A) [2]. Three of Area Knowledge (IQ/E) [1]; Carousing (HT/E) [1]; Current Affairs (IQ/A) [1]; Fast Talk (IQ/A) [1]; Law (IQ/H) [1]; Politics (IQ/A) [1]; Professional Skill (Prostitute) (IQ/A) [1]. or Sex Appeal (HT/A) [1].

Notes: Administration is appropriate for running a large organization or dealing with bureaucracies. I included Diplomacy as an alternative for a small organization with a less developed state.
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Old 02-10-2024, 09:40 PM   #20
Infornific
 
Join Date: Dec 2004
Default Re: Children of the (Historical Folks & Action Specialist) lenses

Almost at the end of the B's.

Builder [25 Points]

Advantages: 10 points chosen from +1 ST [10]; Artificer [10/level]; Fit [5]; Goodwife [5/level]; High Manual Dexterity [5/level] or Master Builder [5/level]

Skills: Carpentry (IQ/E) [8] or Masonry (IQ/E) [8]. One of Artist (Sculpting (IQ/H) [2] or Artist (Woodworking) (IQ/H) [2]. Five points in any of Area Knowledge (IQ/E); Lifting (HT/A); Mechanic (Construction) (IQ/A); Merchant (IQ/A); Professional Skill (Thatching) (IQ/A); Scrounging (Per/E) and Smith (Iron) (IQ/A).



Bureaucrat [25 Points]

Advantages: 10 points chosen from increased Will [5/level]; Administrative Rank [5/level]; Business Acumen [10/level]; Eidetic Memory [5 or 10]; Intuitive Statesman [10/level]; Lightning Calculator [2]; Mathematical Ability [10/level]; Sage [10/level]; Status [5/level] and Wealth [varies].

Skills: Administration (IQ/A) [8] and two of Accounting (IQ/H) [2], Law (any) (IQ/H) [2] or Politics (IQ/A) [2]. Three of Area Knowledge (IQ/E) [1]; Artist (Calligraphy) (IQ/H) [1]; Current Affairs (IQ/A) [1]; Detect Lies (Per /H) [1]; Diplomacy (IQ/H) [1]; Economics (IQ/H) [1]; Fast Talk (IQ/A) [1]; Forgery (IQ/H) [1]; Mathematics (Applied) (IQ/H) [1]; Merchant (IQ/A) [1]; Religious Ritual (IQ/H) [1]; Research (IQ/A) [1]; Savoir - Faire (High Society or Servant) (IQ/E) [1] and Writing (IQ/A) [1]
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