02-21-2024, 05:52 PM | #19 |
Join Date: Oct 2020
Location: São Paulo
|
Re: Powers/Imbuement: Gambit's Power
Hello, fellow GURPS enthusiasts!
I've been exploring how to adapt Gambit's iconic kinetic charging ability into GURPS mechanics and wanted to share my proposition. Drawing inspiration from what I know from his capabilities and your insights, I aimed to design an ability that captures both the versatility and limitations of his powers. Ability Design: Innate Attack 16 (Crushing; Accessibility, damage dice are capped by item's Size +10, -10%; Accessibility, requires inanimate matter, -5%; Explosive, Damage / 2xYards, +100%; Delay: Variable, 10 seconds or less, +10%; Follow-Up, any object or part of it, +70%; Nuisance Effect: object also suffers damage, -5%; Variable, +5%) [212] Crushing Attack 16 with several modifiers:
At 200+ points, this design represents a significant investment, making it a defining feature of a character akin to Gambit. It balances power with limitations, encouraging strategic play and creativity, in my opinion. This approach aims to reflect the nuanced nature of Gambit's abilities within the GURPS framework, offering a playable yet faithful adaptation. I look forward to hearing your thoughts and any adjustments you might suggest! Last edited by Werethunder; 02-26-2024 at 04:47 AM. |
Tags |
supers |
Thread Tools | |
Display Modes | |
|
|