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Old 12-03-2012, 08:13 PM   #1
Join Date: Jan 2005
Location: Neverland
Default Innate Attack and its interactions with other rules

Hi, guys, it is me again.
I was "playing" with the rules, trying to make an effective martial artist for a cinematic game, and it seems that Innate Attack is way to go if you want to be cost-effective, right?

But what skill is used? Can I use it with karate and claim its bonus? (+1 per dice to damage, +2 to parry?) Can I call it Innate Attack: Unnarmed Attack and use it to represent either punches, kicks and headbutts or must I buy one of them at full cost and the others as alternate attacks?
How to make a melee Innate Attack less accurate, as with Striker (I think that the limitation is called Clumsy in Striker)? What is the value of a limitation in an attack: Must follow a successful feint, or Must be used as an all-out attack?

Juca is offline   Reply With Quote

innate attack, limitations, martial arts, melee

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