09-15-2010, 04:02 AM | #1 |
Join Date: Sep 2010
Location: Swansea...U.K.
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HELP!!! Im a newbie
I am new to the GURPS scene and am writing a scenario for my friends to go on, what I need to know is :--------
When I create an NPC, what stats do I need at hand for quick access (I.E. combat etc), or do I have to go through the whole character creation thing for each NPC and have them all at hand. I would greatly appreciate any help
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GROM "Is that an Axe in your pocket, or are you just pleased to see me?" |
09-15-2010, 04:22 AM | #2 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: HELP!!! Im a newbie
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Important: for survivable yet challenging combat, judge by specific stats, relative to PC stats, regardless of their point cost. Example: a 25-point sniper will easily kill a 100-point scientist if he even tries to play to his strengths. |
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09-15-2010, 04:23 AM | #3 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: HELP!!! Im a newbie
No, absolutely not a full character generation, way to much work! ;)
Basically you just need to write down some Attributes, Basic Speed, Basic Move, Hitpoints and a few primary skills (Weapon-Skill/s and NPC-Profession), that fit to your idea. Maybe some noticeable (dis)avantages, too. Then of course, you need a weapon of choice and eventually some body-armor. Just write down what's really important and improvise everything really. To save work you can also use any given template and modify it on-the-fly during game-time. You can make up everything in the moment you need it, but as a beginner it helps to be prepared a little better than that ;) Last edited by OldSam; 09-15-2010 at 04:27 AM. |
09-15-2010, 05:18 AM | #4 |
Join Date: Aug 2010
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Re: HELP!!! Im a newbie
One thing i have notice, I my self sometimes forget, is to look at the npc enemy's fighting skill and Keeping it up ageist the dx. Because if I don't do that my ganger's have a tendency to end up investing 8+ points i guns witch I wouldn't allow my pc with out a better reason that they are gangers
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09-15-2010, 05:41 AM | #5 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: HELP!!! Im a newbie
Quote:
If the NPC has any important advantages or disadvantages, write their names down. Write down the most relevante skills and their level (doesn't matter the relative level or the points). Either write down the DR, or have a clear picture of what they're wearing (in your head) so you can deliberate. Write down the damage with their weapon of coice. For instance: Thug ST 12 DX10 IQ9 HT11 Low-Pain Threshold Blood-lust Brawling-12 (parry 8, 1d-1cr) Knife-11 (parry 8, 1d+1 cut) Intimidation-12 wears furs and leathers of DR1 except where exposed dodge: 8 And you're golden for some combat stats. For social NPCs focus on social advantages, disadvantages and skills. For generic NPCs make 1-3 versions and just re-use the stats, varying things like advantages every now and then, but mostly just re-use to infinity. Once you get the hang of it, you can just improvise on the go. p.s.: be careful with advantages and sometimes disadvantages, they make for distinct NPCs, in the example above if you repeat the Low-Pain Threshold, you'll give your players the impression that thugs in the setting are a genetic modified super-soldier that doesn't feel pain. One remarkable individual every now and then is fine. Advantages like "Fit" are pretty common, but others like Ambidexterity, Low-Pain Threshold, Night Vision are quite odd. Same goes for social, most people don't have Charisma, they compensate with skill and dedication. Last edited by Gudiomen; 09-15-2010 at 05:44 AM. |
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09-15-2010, 06:37 AM | #6 |
Never Been Pretty
Join Date: Jan 2005
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Re: HELP!!! Im a newbie
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09-15-2010, 10:37 AM | #7 |
Join Date: Jun 2010
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Re: HELP!!! Im a newbie
No, actually. There's a disad called Low Pain Threshold that suits bullying mooks. They don't actually like it when you fight back :P
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In the name of Kane #Gurps IRC channel, irc.sorcery.net #gurps |
09-15-2010, 10:47 AM | #8 | ||
Join Date: Sep 2004
Location: Chicago
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Re: HELP!!! Im a newbie
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09-15-2010, 10:58 AM | #9 | |
Join Date: Aug 2004
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Re: HELP!!! Im a newbie
Quote:
Important NPCs have a couple of good numbers. Critically important ones are written up. Ads and Disads? Simple test. Is it appropriate for the character? This question is usually asked when the situation calls for it and I'll either roll on the spot or make a mental coin flip. Yes, one of the guards would have combat reflexes. No, there is nothing special about his armor. If you're going to all that worry about NPC write ups, you're likely to be making a mistake most newbies make: Trying to apply every rule in the book to the game you're playing. Don't. New players should play a simple combat. Add details if the players want to use them. All shots are torso shots UNTIL the players start making called shots.. More complex combat rules than dallede shots shouldn't be used until you're comfortable with the simplified game.
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09-15-2010, 11:45 AM | #10 | |
Join Date: Dec 2006
Location: Houston
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Re: HELP!!! Im a newbie
Quote:
'named' NPCs or NPCs that will play a very interactive role with the PCs require more rigorous write up. For example, the merchant that sells them gear might only have a name and a single skill Hegrik - Sells arms and armor. Proffessional, but not particularly friendly. Merchant(13). The merchant that sells them gear and is willing to adventure and engage in combat alongside them will likely require a Stat block of the kind seen in DF2 or in this thread. A merchant that will sell gear, adventure actively with the charachters long term, and about whom a particular adventrue or campaign is centered may even call for a full charachter sheet, but RARELY is this ever neccesarry. To speed up build times for NPCS, use templates as a guide. There is a stickied thread at the top of this forum that lists all of them and what book they are found in. It is not necesary that you use the entire template. Just use what you need of it and feel free to adjust it to whats appropriate. Nymdok |
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