06-15-2021, 04:11 PM | #451 |
Join Date: Feb 2021
Location: in your heart
|
Re: [DFRPG] Crawl! OOC
Vic sees the incoming Molotov and parries the arrows
1. Arrow 1 parry 14 to succeed, rolled 7, SUCCESS 2. Arrow 2 parry 14 to succeed, rolled 14, FAILURE 3. Dodge and retreat 12 to succeed, rolled 5, SUCCESS Damage from arrow 2= 1d, rolled 3, -2 DR= 2 damage |
06-15-2021, 09:27 PM | #452 |
Join Date: Mar 2021
|
Re: [DFRPG] Crawl! OOC
Gathika is preparing her move. I am waiting for Telrith to decide my actions.
__________________
/ᐠ. 。.ᐟ\ᵐᵉᵒʷˎˊ˗ |
06-16-2021, 07:42 AM | #453 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [DFRPG] Crawl! OOC
Block 12 vs. Arrow ... rolled a 10... blocked
Dodge 9 vs Arrow ... rolled a 13... hit ... 4 damage vs 3 Torso DR = 2 Injury Dodge 9 vs Arrow ...rolled a 12... hit ... 2 damage vs 3 Torso DR = no injury Telrith takes a minor amount of damage as an arrow passes his shield and penetrates his armor. He will take all out defense (dodge), step forward, and urge mudman forward into the fray, (move 4 yards) How far from their foes are stonemaul and vic? EDIT: stonemaul will wait for the squishy human to catch up. I must admit I'm a little skeptical of the ability of nine men to all fire things up a six foot sloped hallway. Don't slow down the game or anything, but could we be a bit more careful about that sort of thing?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 06-16-2021 at 01:39 PM. |
06-16-2021, 08:40 AM | #454 | |
Join Date: Jun 2010
|
Re: [DFRPG] Crawl! OOC
Quote:
The hallway is not sloped. The slope you went down ended at a junction in the hallway. It stopped sloping there.
__________________
My blog: http://tabletoprpg333.home.blog |
|
06-16-2021, 08:43 AM | #455 |
Join Date: Jun 2010
|
Re: [DFRPG] Crawl! OOC
I am guessing Vic's still moving up, albeit around the fire that the oil bottle set.
But what about Bain?
__________________
My blog: http://tabletoprpg333.home.blog |
06-16-2021, 10:20 AM | #456 |
Join Date: Nov 2016
|
Re: [DFRPG] Crawl! OOC
From a Watsonian perspective it’s a fun challenge. The bandits fell into despair, this is their last stand!
__________________
- 画龍点睛。Hide。 |
06-16-2021, 12:02 PM | #457 | |
Join Date: Feb 2021
Location: in your heart
|
Re: [DFRPG] Crawl! OOC
Quote:
|
|
06-16-2021, 12:33 PM | #458 |
Join Date: Nov 2016
|
Re: [DFRPG] Crawl! OOC
Erick, Vicious is right, stone-maul is more helpful if he moves with Vic. He should not be charging right now because he will be leaving a gap between the two.
__________________
- 画龍点睛。Hide。 |
06-16-2021, 01:04 PM | #459 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [DFRPG] Crawl! OOC
Stonemaul is quite resistant to arrows and mundane fire, so I'm not worried about that. he's got move 4, so you should be able to catch up with him quickly. If you really want, I can have him slow down so that the squishy human can use cover.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
06-16-2021, 01:31 PM | #460 |
Join Date: Feb 2021
Location: in your heart
|
Re: [DFRPG] Crawl! OOC
Yes that is the idea, if I "catch up" to him, I won't be able to all out defend, also what's the point in getting him so close to the enemy if his damage output is small?
|
Tags |
dfrpg, dungeon fantasy, fantasy, magic, martial arts |
Thread Tools | |
Display Modes | |
|
|