05-29-2021, 09:12 PM | #21 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Explosive Lightning Last edited by Michael Thayne; 06-04-2021 at 08:07 PM. |
05-30-2021, 11:39 PM | #22 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Today was hectic, leading to a somewhat incomplete entry I will hopefully expand given time. Anyone know the best way to put a table in a form post? Use a code block and take advantage of the monospaced font? Or what?
Falling Sky Last edited by Michael Thayne; 07-06-2021 at 09:39 PM. |
06-01-2021, 08:00 PM | #23 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Took off yesterday for Memorial Day. Today's spell is heavily based on the handling of Black Sphere in GURPS Sorcery: Protection and Warning Spells.
Grave Grounding |
06-02-2021, 08:22 PM | #24 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
The article that started it all, "The Power of Sorcery" from Pyramid #3/63, established a trend of converting explosive spells to simpler (if arguably less realistic) area effect spells. Under that approach, it becomes somewhat confusing what an "improved" area spell should be, but for GURPS Sorcery: Sound Spells gave a simple answer for Improved Concussion: double the radius. I followed that precedent for Improved Explosive Lightning.
Improved Concussion Last edited by Michael Thayne; 06-04-2021 at 08:07 PM. |
06-03-2021, 07:19 PM | #25 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Jolt Last edited by Michael Thayne; 07-06-2021 at 10:10 PM. |
06-04-2021, 08:08 PM | #26 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Just noticed I accidentally left of "surge" in the burning damage of Explosive Lightning and Improved Explosive Lightning. That's fixed now.
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06-04-2021, 08:11 PM | #27 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Lethal Lightning |
06-05-2021, 07:46 PM | #28 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
I was never totally satisfied with just slapping an Aura on Resist Lightning to get Lightning Armor, because the effects of Lightning Armor in GURPS Magic are more complicated than that. Possibly there's a way to be more faithful to Magic using imbuements, or a weird variation on DR (Reflection), but I wasn't able to work out the details before the day to post Lightning Armor rolled around. Maybe some day I'll return to this one.
Lightning |
06-06-2021, 07:33 PM | #29 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Lightning Missiles Last edited by Michael Thayne; 06-10-2021 at 06:19 AM. |
06-07-2021, 08:20 PM | #30 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
It may feel like today we've been on lightning spells forever, but today's entry is the last of them: Lightning Stare (Lightning, but a Malediction!) and Lightning Weapon. Following what GURPS Thaumatology: Sorcery does for Icy Weapon, this version of Lightning Weapon rolls in Lightning Missiles.
Before you get too comfortable, though, we're not done with spells that involve lightning. There's still Wall of Lightning, not mention multiple spells with "Spark" in their name. But at least starting tomorrow we get a break from them. Lightning Stare Last edited by Michael Thayne; 06-07-2021 at 08:24 PM. |
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