12-18-2020, 01:39 PM | #31 | |
Join Date: Jul 2007
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Re: Is Regeneration a Disadvantage?
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12-18-2020, 02:33 PM | #32 |
Join Date: Dec 2007
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Re: Is Regeneration a Disadvantage?
Retractors would probably do the trick well enough in the unlikely event that a regenerator actually needed surgery. Foreign objects would probably just be pushed out by the regeneration anyway.
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12-18-2020, 02:43 PM | #33 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is Regeneration a Disadvantage?
I vaguely remember that coming up in Marvel Comics, but I could be mistaken.
I definitely remember an issue of Nick Fury, Agent of S.H.I.E.L.D. where something related to this came up. Wolverine was a guest character, so I am pretty sure it was Volume 3, issues number 27 and 28. I don't remember specifics, but I recall Wolverine being unzipped from a body bag, on an operating table, and finally getting so annoyed with whomever was helping him out by removing some slugs from his body, that he snatched the scalpel (or whatever instrument was being used), and started doing it himself. He didn't want the wounds to heal over the bullets, forcing him to work even harder to dig them out. Note that Wolverine's healing factor, after temporarily being nerfed, was then greatly accelerated. Comic readers may recall both ultimately being due to his adamantium being forcibly removed from his skeleton via Magneto being Magneto. This comic is from a few years earlier, so Wolverine either had Regeneration (Regular) or Regeneration (Fast). It would have been really bad if he'd had any faster forms. That being said, I'm not assuming it to be the rule for Regeneration; it makes about as much sense to argue that, as wounds heal, foreign bodies are slowly pushed out by new tissue.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
12-18-2020, 05:35 PM | #34 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Is Regeneration a Disadvantage?
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12-18-2020, 06:20 PM | #35 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is Regeneration a Disadvantage?
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12-18-2020, 06:46 PM | #36 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is Regeneration a Disadvantage?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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12-19-2020, 12:55 PM | #37 |
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Re: Is Regeneration a Disadvantage?
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12-19-2020, 04:53 PM | #38 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Is Regeneration a Disadvantage?
Yeah, I read your post. I may be misunderstanding something but I see nothing in it that answers my question.
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12-19-2020, 07:45 PM | #39 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is Regeneration a Disadvantage?
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If you're just talking about the example from the Fox X-Men films... yeah, it is an example of it being handled the opposite way. I didn't bring up my example to "prove" I was "right" and that it should always be handled that way, just that at least one time it was handled that way in a Marvel comic about everyone's favorite Canucklehead. Granted, "...in an official, professional comic" isn't all that high of a standard. Nor is it happening in an adaptation of that source material. They don't cancel each other out, anymore than how Wolverine's healing factor from the Ultimate sub-line behaves should be seen as authoritative with respect to the other versions. With regards to expelling foreign matter, it is quite possible the specifics matter. Small objects in shallow wounds are expelled, larger objects or deep enough wounds result in the body healing around the object.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 12-20-2020 at 09:14 AM. Reason: Revised a few things, but the tone and main points remain the same. |
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12-20-2020, 02:08 AM | #40 | |
Join Date: Mar 2012
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Re: Is Regeneration a Disadvantage?
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crippled leg, crippling, regeneration |
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