12-16-2020, 11:21 AM | #1 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Is Regeneration a Disadvantage?
I know, the question, "Is Regeneration a Disadvantage" probably sounds silly. Of course it's an Advantage!
But...depending on the GM's interpretation, not being able to switch off Regeneration could be a serious problem. I have a super-level PC who Jumps from campaign to campaign, GM to GM, not all of whom treat abilities the same. The PC has very fast Regeneration with Switchable. I paid for the enhancement due to a question that came up. Imagine a character has very fast Regeneration, healing at 1 HP/second. If that characters gets, for example, a broken leg, they would almost certainly be fully healed before the leg could be set in place. In real life, people who heal without having broken limbs properly set can be crippled. So could the regenerating character be permanently crippled because of Regeneration? What do you think? EDIT: There's also the question of how would very fast Regeneration affect Surgery? Before the surgeon even finishes making the incision, the first part of the cut has already healed. Even for an extremely fast surgeon, Surgery would essentially be impossible. How would you deal with that?
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Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS GURPS Fantasy Folk: Elves My first GURPS supplement Last edited by Alden Loveshade; 12-18-2020 at 10:22 AM. Reason: Added Surgery to things affected as suggested by Otaku |
12-16-2020, 11:38 AM | #2 |
Join Date: Mar 2012
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Re: Is Regeneration a Disadvantage?
It's a thing in modern medicine to rebreak a bone to set it properly, might be hard to break a super's bones but obviously not impossible in your case.
Basic does have rules for temporary, lasting and permanent injuries which remain after all hp are recovered, as well as rules for the surgeries to repair such damage. |
12-16-2020, 11:39 AM | #3 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Is Regeneration a Disadvantage?
If your Regeneration can harm you in some cases, I'd call it a significant Limitation.
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12-16-2020, 11:42 AM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is Regeneration a Disadvantage?
Regeneration includes Rapid Healing, which grants a +5 to HT rolls to recover from crippling injuries, so it will generally recover properly. But yes, in a pinch, just rebreak and set, it's a lot easier when the recovery time from such work is measured in seconds instead of weeks.
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12-16-2020, 11:45 AM | #5 |
Join Date: May 2007
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Re: Is Regeneration a Disadvantage?
Given that GURPS doesn't, as far as I know, include any rules for limbs setting improperly when given rapid healing, then a ruling that such happens (rather than the force of the regenerating flesh pushing the bones more or less back into line, or one of many other possible alternatives) would be entirely a house-rule by the GM- and any GM who sprang such a houserule on a player who paid 100 points for an advantage would, in my view, be demonstrating very bad form.
As a general rule, GURPS advantages (barring specific rules to the contrary - or certain limitations) include whatever "subsidiary" abilities are needed to keep the advantage from interfering with ordinary function- high DR doesn't cause your limbs to lock in place due to the thick outer covering, Enhanced Time Sense doesn't make you zone out in boredom as interaction with the outside world seems to take subjective ages, Enhanced Move doesn't cause your bones to break under the great force of running, Doesn't Eat or Drink doesn't keep you from chugging magic potions, and Photographic Memory doesn't make you freeze up under the overload of perfectly remembering every embarrassing thing you did as a teenager.
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12-16-2020, 11:59 AM | #6 |
Join Date: Nov 2008
Location: Rome, Italy
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Re: Is Regeneration a Disadvantage?
I understand that Gurps uses a quasi-scientific frame that makes for very funny speculations but i think "Regeneration" is meant to be like in the comics: your body remembers its "unhurt" form and regenerates until it has achieved it.
It's not "tumor like" random regeneration but "Wolverine like" time compression: because being bedridden and then having to make a ton of rehabilitation it's both boring and a bummer.
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12-16-2020, 01:09 PM | #7 |
Join Date: Oct 2004
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Re: Is Regeneration a Disadvantage?
Regeneration explicitly heals "wounds" (B80). Damage causes "injury" (B379, B380) and sometimes wounds (B420). Crippling injuries are also "major wounds" (B421). So IMO canonical regeneration does heal crippling injuries.
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12-16-2020, 01:45 PM | #8 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Is Regeneration a Disadvantage?
Carnifex, from Wild Cards would have a limitation on his Regeneration. The expectation (seen, generally, in media works) is that regeneration does a complete healing of you. It is the exception that it does not.
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12-16-2020, 03:04 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is Regeneration a Disadvantage?
RAW, the way crippling works is that you make a HT roll (with a +5 bonus for Rapid Healing, which is included in Regeneration) and if successful, the crippling goes away when the HP are recovered. For a typical PC (HT 11+) this means 98% of the time there's no lasting effect. The remaining 2% of the time is lasting or permanent crippling, which doesn't seem to be affected by regeneration unless you also have regrowth.
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12-16-2020, 04:15 PM | #10 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Is Regeneration a Disadvantage?
Quote:
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Tags |
crippled leg, crippling, regeneration |
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