Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-21-2016, 06:46 PM   #11
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

I see both Musical Instrument and Public Speaking now have the Bardic Talent notation on them. I presume it still adds to Bard Song rolls.

Quote:
Originally Posted by PK View Post
Just like you can see how racial templates have changed in general.
I can see it's not listed as a monolithic line item - the parts have been added to the character "loose", so to speak.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 09-21-2016, 06:48 PM   #12
kmunoz
 
kmunoz's Avatar
 
Join Date: May 2006
Location: Seattle, Washington
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

I really like the clean layout for most of the sheet, but have one issue: the top "stat block" is incredibly cabbagey. I would have preferred to see a bestiary-style stat block with points listed, rather than the ST 12 [34]; DX 56 [78]; IQ 90 [12]; HT 34 [56] fashion nightmare that's been used in the past. Apart from layout considerations, I can't imagine why this would still be considered acceptable, when a much better alternative is already available and has been used in Dungeon Fantasy supplements already (for example, DF9-Summoners pp. 21ff). Readability is incredibly important and that stat block just falls right on its face.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 160 entries
(last updated 2009...someday I will revisit.)
kmunoz is offline   Reply With Quote
Old 09-21-2016, 06:52 PM   #13
kmunoz
 
kmunoz's Avatar
 
Join Date: May 2006
Location: Seattle, Washington
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by Ternas View Post
Bardic Talent is definitely Magery but before DFRPG it didn't give a bonus to skills like Musical Composition, Musical Instrument, or Singing. So it's now both a skill and power talent from what I can identify.
Looks like. I've been doing it this way myself for a while now, though admittedly that's partly because when I read the old bard template the first time I failed to notice that there were multiple talents involved. I ended up just building my bardic power and templates from Musical Ability alone.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 160 entries
(last updated 2009...someday I will revisit.)
kmunoz is offline   Reply With Quote
Old 09-21-2016, 07:35 PM   #14
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by kmunoz View Post
I really like the clean layout for most of the sheet, but have one issue: the top "stat block" is incredibly cabbagey.
Can I ask what "cabbagey" is? I've read your entire post, and I'm still feeling a little at sea.

Also, now I kind of want to write up a cabbage patch kid.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 09-21-2016, 07:38 PM   #15
kmunoz
 
kmunoz's Avatar
 
Join Date: May 2006
Location: Seattle, Washington
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by Bruno View Post
Can I ask what "cabbagey" is? I've read your entire post, and I'm still feeling a little at sea.

Also, now I kind of want to write up a cabbage patch kid.
"Cabbage" is what we used to call the bits of torn paper on the edges of a sheet that's been pulled from a spiral bound notebook. So by "cabbagey" I mean "messy," and by "messy" I mean "confusing."

I'd much rather see the stat block as:

ST-----HP-----Speed
DX-----Will-----Move
IQ-----Per-----SM
HT-----FP
Dodge-----Parry-----DR

...as it is in DF9-Summoners and elsewhere. It's cleaner and easier to read. Not cabbagey.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 160 entries
(last updated 2009...someday I will revisit.)
kmunoz is offline   Reply With Quote
Old 09-21-2016, 08:30 PM   #16
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

So, I started dissecting the character a little bit. Didn't see anything overly interesting in most of the character; points seem consistent. Did notice that there doesn't appear to be an "Elf" template bonus like there used to, instead racial templates apparently just add some traits to the character, and those traits are treated like any other traits the character has. This is cool, and makes things easier for newbies.

I did notice one anomaly with Signature Gear, Trading Points for Cash, and his gear. Normally Signature Gear must cover the entire cost of the equipment item; at $500 per point that means that two points in Signature Gear should have covered his bow, leaving $1000 for other gear. Instead he has one point in Signature Gear, trades one point for cash, and has a total of $1500 in gear (which would jive with $1000 Starting Money and $500 more from Trading Points for Cash, per the rules from Dungeon Fantasy). This leaves me wondering if Signature Gear has changed and no longer covers the cost of the gear.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
The future keeps telling us what the past was about. You make the past mean different things by what you do with the time that comes after.
ericbsmith is online now   Reply With Quote
Old 09-21-2016, 08:33 PM   #17
Nemoricus
 
Join Date: Mar 2013
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Per Kromm, Signature Gear has been changed to "[work] like gamers always felt it should."

See the third paragraph from the end in this article: https://medium.com/@SJGames/dungeon-...s-297a1bd8371b
Nemoricus is offline   Reply With Quote
Old 09-21-2016, 08:36 PM   #18
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by ericbsmith View Post
This leaves me wondering if Signature Gear has changed and no longer covers the cost of the gear.
I dont know the details but Kromm did say he changed Signature Gear
__________________
Looking for group in my area
My GURPS official contributions Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 09-21-2016, 08:38 PM   #19
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Ahh, I either missed or didn't remember seeing that. I'm guessing that SG now just covers/protects a piece of equipment and it must be paid for separately. I'm wondering is SG is still leveled - that is, does the Millenium Falcon now cost the same as a regular Composite Bow. I'm guessing it's probably a sliding scale of some sort.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
The future keeps telling us what the past was about. You make the past mean different things by what you do with the time that comes after.
ericbsmith is online now   Reply With Quote
Old 09-21-2016, 09:13 PM   #20
adm
 
adm's Avatar
 
Join Date: Aug 2004
Location: MO, U.S.A.
Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Quote:
Originally Posted by kmunoz View Post
"Cabbage" is what we used to call the bits of torn paper on the edges of a sheet that's been pulled from a spiral bound notebook. So by "cabbagey" I mean "messy," and by "messy" I mean "confusing."

I'd much rather see the stat block as:

ST-----HP-----Speed
DX-----Will-----Move
IQ-----Per-----SM
HT-----FP
Dodge-----Parry-----DR

...as it is in DF9-Summoners and elsewhere. It's cleaner and easier to read. Not cabbagey.
This is a very good suggestion.
__________________
Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes
adm is offline   Reply With Quote
Reply

Tags
dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.