08-22-2013, 03:00 PM | #21 |
Join Date: Aug 2007
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Re: Regeneration (FP only)
Where is this written?
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Fred Brackin |
08-22-2013, 03:06 PM | #22 |
Join Date: Sep 2007
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Re: Regeneration (FP only)
I quoted that earlier. In an attempt to clarify my point: the limiting condition (need shelter/heat) is in RAW. But there's no exception to that requirement for shelter because you have Regen (FP), or can otherwise regen FP faster than the base human rate. The clause after the "or" that I added in my previous post is the one I'm claiming isn't in the RAW.
If the rule said, for instance, "you lose one FP, and your rate of regaining FP is reduced by one unless you have shelter and heat", then you could "overpower" the limitation with extra FP regen, while still meaning normal humans couldn't recover. But it just says "recovery of FP lost to cold requires shelter". No matter how many FP you can add per tick, per RAW, recovery of any FP lost to cold requires shelter and warmth. Actually, I suspect it's just a matter of convenience that starvation and cold are marked against FP. That's not really the same form of temporary damage as getting tired from Extra Effort in combat. You can imagine a scale derived from HT, just like FP, for "Cold Damage" and "Loss of Sleep Tolerance". And then there's be some crossover; lower LoST scores could well affect your FP score. And all that would be a lot more complicated track and usually not worth it. Note that if you use ER rules, spellcasters don't benefit from Regen(FP) either. This is a case where you explictly introduce two parallel scales, when players do find it worth while to track FP separately from similar stats that are very FP-like, and normally just lumped in with FP. So, I see Regen (FP) not as combined Doesn't Sleep and Temperature Tolerance and More Extra Effort; just More Extra Effort. |
08-22-2013, 03:12 PM | #24 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Regeneration (FP only)
Oh, I see this amuses you. I'll play. ^_^
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08-22-2013, 03:17 PM | #25 |
Join Date: Nov 2009
Location: Oregon
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Re: Regeneration (FP only)
Basic pg 103. It specifies that it's only the damage inflicted by the Cyclic attack itself which cannot be restored; it doesn't prevent other injuries from healing normally. I suppose one way to look at it is that a Cyclic attack inflicts a single wound, but inflicts it over an extended period. The wound cannot be patched up until it stops being inflicted. But note that "you must specify a reasonably common set of circumstances that halt any further damage from your attack." A Cyclic attack justified as severe bleeding might take a First Aid roll, a burning attack would need to be extinguished, acid could be washed off, etc.
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08-22-2013, 03:30 PM | #26 |
Join Date: Aug 2007
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Re: Regeneration (FP only)
No, it didn't amuse me. I was sincerely asking where you had gotten that A simple answer of "Characters p.103" would have been far more helpful.
Even though this is RAW it looks Munchkin-y and I can see situations where I'd have to overrule it anyway. You could potentially be negating a very expensive Advantage (up to 150 cp in Regen) with a very cheap Innate Attack (like Toxic ,1 pt of damage with Cyclic 1 day, Blood Agent for a base 0.7 cp ).
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Fred Brackin |
08-22-2013, 03:48 PM | #27 | ||
Join Date: May 2012
Location: New Hampshire, USA
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Re: Regeneration (FP only)
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Example: 1) Control (Fire) + Control (Fire) still requires innate attacks in order to shoot jets of flame, make fires leap onto enemies, cause enemies to spontaneously immolate. 2) Control (Earth) still requires environmental telekinesis in order to quickly manipulate objects in a fine and controlled fashion at range. 3) 30 levels of Altered Time Rate allows you to move 31 times faster then a normal person. In theory, you should be able to look at each frame of a film for almost a second (your time) before it switched to the next (assuming an average of 32 frames a second.) But Altered Time Rate, no matter it's level, does not also include Enhanced Time Sense. You don't get other advantages for free unless those advantages are specifically stated to be included in an advantage you have (like how danger sense is specifically included in precognition and combat reflexes is included in enhanced time sense.) You don't get doesn't sleep; doesn't eat or drink; and temperature tolerance. |
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08-22-2013, 03:59 PM | #28 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Regeneration (FP only)
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08-22-2013, 04:17 PM | #29 | |
Join Date: Aug 2007
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Re: Regeneration (FP only)
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It doesn't have to be 0.7 per day. It could be limited down to 0.2. So you could build something like an Inescapable Death Curse with 120 Cycles at 1 pt per day for 24pts that would kill the toughest human no matter what anyone else did (barring even more exotic Neutralize abilities) . I'd be very unlikely to let a PC build a Power like this. I'd probably just ignore that little bit of text at the bottom of p.103 for the sake of simplicity RAW or not.
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Fred Brackin |
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08-22-2013, 04:27 PM | #30 | ||
Join Date: May 2013
Location: Ellicott City, MD
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Re: Regeneration (FP only)
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fatigue, fp only, regeneration |
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