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Old 05-03-2013, 11:57 AM   #31
zoncxs
 
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Default Re: [OOC] Villains

Reaper will need a good lawyer. (I'm still thinking up names for him)
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Old 05-03-2013, 12:27 PM   #32
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Default Re: [OOC] Villains

I cut down on my wildcard skills significantly..

He should have some extra points now..

For obvious reasons, he makes an excellent test pilot for the mad gadgeteers in the group.. I wonder if some good ultra tech gear purchased with points might be in order... a jetpack with a tendency to blow up for no good reason, or example...

Does anyone else have something FeebleMind might need? How are we doing wealth? Can he give some of his points to the cause of our headquarters?
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Old 05-03-2013, 01:16 PM   #33
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Originally Posted by LemmingLord View Post
I cut down on my wildcard skills significantly..
Ooh, are wildcard skills a thing? That makes this easier.
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Old 05-03-2013, 03:32 PM   #34
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Originally Posted by momothefiddler View Post
Ooh, are wildcard skills a thing? That makes this easier.
Yes, Wildcard skills are totally allowed! I should have made that clearer. I'll even use the rules for them given in Monster Hunters. When the description of a Wildcard skill in MH conflicts with its description in other places, the MH version will be treated as official. Wildcard skills for Styles (as described in Martial Arts), and the Wildcard Skills from Action! and Dungeon Fantasy, are not allowed.
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Old 05-03-2013, 05:22 PM   #35
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Default Re: [OOC] Villains

How many players are you willing to accept? I count 5 thus far...
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Old 05-03-2013, 06:17 PM   #36
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How many players are you willing to accept? I count 5 thus far...
I was initially thinking 4. 5 might be OK, and my experience with these things tells me someone might drop out or not come up with a viable concept.
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Old 05-03-2013, 09:22 PM   #37
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Default Re: [OOC] Villains

The mechanics. I let vampiric disadvantages fall under the category of "racial template" and hence did not count them towards the disadvantage limit.
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Old 05-03-2013, 09:35 PM   #38
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Default Re: [OOC] Villains

Lamech, that is a pretty snazzy vampire!! Everytime I've tried making a lawyer my fellow players make fun of me... Like being a lawyer isn't as awesome or adventurous as something else?

I like the entire package. I would also submit to you that my character will provide you with all the blood you need. Of course it is sickly blood...

Given FeebleMan's willpower (er lack of) I'm sure he began quickly addressing her as mistress (or whatever grovelly term she prefers...her honor? Doctor?) when addressing the lawyer vampire character ( ala Xander in Buffy the Vampire Slayer, When Buffy Met Dracula).
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Old 05-03-2013, 10:08 PM   #39
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Default Re: [OOC] Villains

I technically have a team of allies to also help with blood. Always available. (Which is not to say all of them are around all the time, but usually 11-20 can be located somewhere.) But more blood is always fun.

Hmm... re-reading the rules I think the limit for IQ was 20 for normals. And while I think there was something in Dracula about his intelligence, its not really the most iconic power. I wonder if the special exercises perks are valid choices? I could always get talents too. (A lawyer talent for example.)

Also part of the thing with making a lawyer in GURPS is its... a skill. One skill. If combat was decided by a skill roll, it would have similar issues. So if the characters main skill set is law... its gonna be a bit boring. Note how her main skill set it vampirism followed by magic followed by gadgeteering. All the exciting stuff is outside the trial.

Of course, if you played Lawyers and Courtrooms you might find a system of exciting rules for trials and combat being extracted to a skill.
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Old 05-03-2013, 10:19 PM   #40
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I wonder if FeebleMan might make the ultimate ginnea pig for experiments... Picture this... Shoot him in the head...Shoot the next him in the head..etc.. put on life support. Pretty soon you could have 100 test subjects...

IQ 20+ is pretty amazing...maybe that's why you are with momothefiddler's character... I am so glad I am with the smartest team in the world!!

LemmingLord. Fred Farley (aka FeebleMan, aka The Big C, FundarTheBarbarian)
*Attributes: Feeble. IQ 13 though.
*Skills: Killer at video games, average self taught test pilot, pistols/smgs.
*Tech: Knows how to use a jetpack! Fair user of cool tech.
*Advantages: Body dies, New body is generated nearby all better. 15pt cosmic power pool.
*Disadvatages/Motivation: He's that jerk on the internet with superpowers.

zoncxs.
*Advantages: Soldier / Outwitting Mercenary Type. Chaotic Mist Form. Travel.
*Tech: Guns/Gadgets/Bombs/Secret Weakness Of Superheroes

Lamech.
*Attributes: Makes the smartest person whoever lived look like a brain-damaged idiot amoeba in comparison
*Skills: Law. Magic. Invention. Finance.
*Tech: Genetic Engineering.
*Advantages: Vampire. Arch Wizard. Business Magnate. Gadgeteer.
*Disadvantages/Motivation: Vampire. Cowardice. Needs blood. Enemies.


ericthered.
*Advantages: "Death"
*Disadvantages/Motivation: REKill the big superhero that has avoided death too frequent for the universe.

momothefiddler.
*Attributes: Intelligent.
*Skills:
*Tech:
*Advantages: Money. Charisma. Gadgeteer. Base of Operations!!

samd6.
*Advantages: mooks! Psychic Con Man with Illusions and Persuasion. Combat Light.
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