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Old 06-25-2021, 06:02 PM   #1721
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition


The Order of Kamar-Taj is an order of sorcerer monks which can trace its lineage at least as far back as the founding of the Shaolin temple in 465 AD, although there is evidence the order has existed in some form for millennia. Nestled in a remote location in the Himalayan Mountains along the Nepal-Tibet border, the Order's primary monastery is home to its leader, a centuries-old man known alternatively as the Master and, more commonly, as the Ancient One, a title apparently given to the Order's leader regardless of age (see Ancient One).

The Order in its current incarnation is named after the Ancient One's home village; there is circumstantial evidence that the monastery stands on or near the site of this lost village. The Order also owns a few dozen locations worldwide through a heritage site foundation it has set up to handle the Order's mundane affairs; of note among the Order's holdings are a Buddhist temple in Hong Kong, a Roman villa in Italy, a lake in Wales, and the four story brownstone at 177A Bleeker Street, New York City (see Doctor Strange's Sanctum Sanctorum).

Most of the Order are not sorcerers, but instead are a support staff who handle mundane affairs for the roughly fifty sorcerers at the main template and spread abroad. The main temple is home to not just the Ancient One but a dozen or so sorcerers, their apprentices, roughly twenty martial artists and warriors who protect the temple from demonic assault, and a collection of muggle servants who handle the mundane chores of cooking, cleaning, and maintaining their wireless network. Away from Kamar-Taj proper, every sorcerer who is a member has at least one servant who acts as a connection between the sorcerer and the Order.

There are cases where a member has been ejected from or voluntarily left the Order. The most notable of these is Karl Mordo, who left the Order on bad terms with the Ancient One and the Ancient One's intended successor, Dr. Stephen Strange (see Doctor Strange; Mordo, Karl). It is not yet known whether those who voluntarily leave the Order may still benefit from their services, although those ejected from the Order are not permitted to do so. Presumably those who leave the Order by turning against it are unable to benefit from its perks.

Naturally, the Order is not the only organization of sorcerers on Earth, but they are the largest and most organized with worldwide support.
First Post-Reboot Appearance: (confirmed) DOCTOR STRANGE: SORCERER SUPREME ANNUAL #1.

Strange: "What's this, my mantra?"
Mordo: "The wifi password. We're not savages."
Doctor Strange (2016)


Order of Kamar-Taj

Mission Statement: The Order of Kamar-Taj is an order of sorcerers under the leadership of the Ancient One who have dedicated themselves to protecting Earth and its people from mystic threats.

TL: 8.
Members: 400.
Wealth: Wealthy.
Contacts: Administration-15 [2]; Magical Skills-18 [15].
Member Traits: Claim to Hospitality [10]; Magery 3+ [35].
Notable Resources: Most of its members' sanctums are owned by the Order rather than the sorcerers themselves, giving the Order significant land holdings in places of power across the world.
Reaction-Time Modifier: +0.

Costs and Values
Startup Cost: $101,088,000
Resource Value: $505,440
Patron Value: 10 points
Enemy Value: -30 points
Ally and Dependent Value: The Order consists of roughly fifty sorcerers worth between 500 and 800 points, a few dozen apprentices, martial artists, and warriors who are roughly in the 250 to 400 point range, and a few hundred paper-pushers under 100 points.

Social Attributes
Type: Fraternal, Occult, Secret, Teaching.
CR: 2.
Loyalty: Very Good (+3)
Rank: Organization Rank 0-2 [2 per level] for non-sorcerers. Sorcerers who are part of the Order will more likely use the variant rules in Social Engineering: Pulling Rank for requesting assistance from the Order.
Income Range: Average ($2,600/mo) to Very Wealthy ($52,000/mo).
Reputation: +0. The Order of Kamar-Taj is not that well known anywhere.

Only a quarter of the Order's members are sorcerers or servants who serve the sorcerers directly, while the remaining members are the order's support network most of whom are not normally magically inclined who take care of mundane matters so the sorcerers can focus on more pressing arcane matters.

I know, it's a little out of order, but I figured I'd handle the behind-the-scenes stuff before working on the bulk of the characters themselves.

In the comics, it's never really stated how many sorcerers Dr. Strange is friendly with. Some creative teams basically assume that the Ancient One had only two students: Mordo and Strange; others give friendly (or at least non-rival) sorcerers all over the place, from Hong Kong to London to Atlantis. My intent here is to give Strange more sorcerers he, Clea, and Wong can call upon in a pinch while not giving him a true "team" (beyond the later creation of the Defenders in Year Two or Year Three).
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-17-2021, 11:31 PM   #1722
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition


Real Name: Aggamon.
Occupation: Dictator, interdimensional gem dealer.
Identity: Aggamon's existence is unknown to the general populace of Earth.
Legal Status: Ruler of the Purple Dimension.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Ruler of the Purple Dimension.
Base of Operations: The Purple Dimension.
History: Aggamon's history is unknown. It is known that he rules an extradimensional realm called the Purple Dimension, which is a mystic realm rich in gems, particularly gems in various shades purple. (Whether these gems are chemically similar to similar gems found on Earth – such as amethysts and jasper stones – is currently unknown.) Aggamon – or mages in his employ – is known to occasionally enchant gems to serve as gateways to his dimension, pulling anyone in their vicinity across the dimensions. Aggamon then enslaves these poor souls, sending them into his mines.

One such gem is known to have recently come into the possession of Dr. Stephen Strange, the new Sorcerer Supreme of Earth, although the circumstances of this acquisition are as yet unrevealed (see Doctor Strange). While he was studying the gem's mystic properties, Strange inadvertently triggered its enchantment which drew his fellow mystics Wong and Victoria Bentley into it (see Bentley, Victoria; Wong). To save them from the fate of other luckless visitors, Strange entered the Purple Dimension himself and bargained for their freedom, trading his own freedom for theirs. As soon as Wong and Bentley were returned to Earth, Strange broke free of Aggamon's shackles and dueled the tyrant for hours, pitting Strange's Amulet of Agamotto against Aggamon's gem-enhanced mystic energy rays. Aggamon was forced to break off the combat when faced with the choice between survival or mutually assured destruction. Strange then revealed that he had cast a spell preventing the restoration of Aggamon's energy unless he freed the rest of his slave force, which Aggamon reluctantly did. (Strange was bluffing.)

Aggamon has most recently been seen viewing Earth through a scrying gem for suitable slave labor.
Height: 6' 6".
Weight: 240 lbs.
Eyes: Green
Hair: None.
Skin: Green
Other Distinguishing Features: Aggamon possesses three fingers on each hand (including an opposable thumb). It is unknown if he likewise has three toes on each foot.
Uniform: Two-tone brown short-sleeved tunic with a lighter brown (sometimes red) V from the neck to mid-chest; brown trousers, black boots, purple bracers, black belt.
Strength Level: Aggamon appears to possess strength equal to that of a human man of his height and build who engages in moderate exercise.
Known Superhuman Powers: Aggamon is a sorcerer who is skilled at using a number of feats. He has been shown creating mental illusions, opening transdimensional gates, scrying locations on Earth, and creating beams of energy. His magic comes both from his own energy and from the ambient magic of the Purple Dimension. He has not been seen using magic without a gem, so it is possible his magic requires using the gems he has minded as foci.

Aggamon has not been shown calling upon other extradimensional entities for power; he has also not been called upon for power himself by mortal sorcerers.
Paraphernalia: Aggamon has access to a number of magical gems his slaves have mined, most of which have mystic properties and can be used as weapons or foci for casting. Many of the larger gems can be used as traps; at least one is reputed to drain magic from members of the Faltine race.
Servants: The Purple Dimension is patrolled and guarded by an unrevealed number of warriors armed with weapons which can be used as polearms and can fire beams of magical energy. In addition, he rules over thousands if not millions of slaves drawn from Earth and other dimensions.

986 points
Attributes: ST 13 [30]; DX 12 [40]; IQ 13 [60]; HT 12 [20].
Secondary Characteristics: Dmg 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Languages: Dark Dimensional (Native) (Native Language) [0]
Cultural Familiarities: Netherworlds (Native) [0].
Advantages: Compartmentalized Mind 1 (Limited: Powers Only, -5%; Mentalism, -10%; No Mental Separation, -20%) [33]; Energy/3 [60]; Energy Reserve (Magical) 30 [90]; Illusion/5 [50]; Increased Threshold 30 [150]; Magery 0 [5]; Magery 5 (Gadget/Breakable: DR 3, SM -7, -20%; Gadget/Can Be Stolen: Quick Contest of DX or ST, -30%) [25]; Safer Excess (+1 per 20 pts) [20]; Space/3 [60]; Status 8 [25*]; Unaging [15]; Wealth (Multimillionaire 4) [150]; Xeno-Omnilingual (Magical, -10%) [72].
Disadvantages: Callous [-5]; Cowardice (12) [-10]; Greed (9) [-22]; Hidebound [-5]; Low Pain Threshold [-10]; Necromantic Taint -2 [-6]; Unfit [-5].
Quirks: Chauvinistic [-1]; Cruel [-1]; Overweight [-1]; Proud [-1]; Vindictive [-1].
Skills: Accounting (H) IQ-1 [2] – 12; Administration (A) IQ+0 [2] – 13; Alchemy/TL3+5^ (VH) IQ+2 [16] – 15; Beam Weapons/TL3+5^ (Pistol) (E) DX+0 [1] – 12; Beam Weapons/TL3+5^ (Projector) (E) DX+0 [1] – 12; Beam Weapons/TL3+5^ (Rifle) (E) DX+0 [1] – 12; Brawling (E) DX+0 [1] – 12; Connoisseur (Gems) (A) IQ+2 [8] – 15; Fortune-Telling (Crystal Gazing) (A) IQ+0 [2] – 13; Hidden Lore (Netherworlds) (A) IQ+1 [4] – 14; Innate Attack (Beam) (E) DX+2 [4] – 14; Interrogation (A) IQ+0 [1] – 13†; Intimidation (A) Will+3 [12] – 16; Jeweler/TL3+5^ (H) IQ+1 [8] – 14; Leadership (A) IQ+0 [2] – 13; Merchant (A) IQ+1 [4] – 14; Observation (A) Per+1 [4] – 14; Occultism (A) IQ+0 [2] – 13; Polearm (A) DX+0 [2] – 12; Propaganda/TL3+5^ (A) IQ+0 [2] – 13; Public Speaking (Rhetoric) (E) IQ+1 [2] – 14; Thaumatology (VH) IQ+7 [16] – 20‡; Throwing (A) DX+0 [2] – 12; Wrestling (A) DX+0 [2] – 12.
Realm Skills: Energy (VH) IQ+7 [16] – 20‡; Illusion (VH) IQ+7 [16] – 20‡; Space (VH) IQ+7 [16] – 20‡.
Starting Spending Money: $4,000,000,000 (20% of Starting Wealth).

* Includes +3 from Wealth.
† Defaulted from Intimidation.
‡ Includes +5 from Magery.

Role-Playing Notes:
Two words define Aggamon: "greedy" and "cowardly". When faced with the possibility of death or injury, he will always surrender instead of continuing the fight.

Design Notes:
1. The Tech Level of the Purple Dimension, like most of the Far Realms/Netherworlds, is difficult to determine because of their heavy reliance on magic instead of technology. At this time, the general thrust is being considered as TL3+5^, with magic items that do roughly the same thing as modern-day TL8^ technology, diverging from or independently developing a TL3 base without magic. Until further notice, this TL will be considered as the base of the Far Realms/Netherworlds such as the Dark Dimension of Domammu.
2. The Purple Dimension, like most of the Netherworld dimensions (including the Dark Dimension of the dread Dormammu), is a "place of power" where ecocentric magic is easier to perform than on Earth.
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-18-2021 at 04:32 AM.
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