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#1 |
Join Date: Oct 2007
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I was wondering if Striking Strength applies to Bows? My guess is yes, because whether it increases damage to a strength based melee weapon or a strength based ranged weapon is a matter of semantics.
What made me decide to ask is hat things can get a bit crazy when the St...striking or otherwise is applied to range factor of the weapon. Most GM wouldn't care if an archer can fire an arrow three-quarters of a mile, but thought it was worth bringing up. And if you would not allow striking strength to be used, How would you price "only for bows" ST? |
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#2 |
Join Date: Sep 2007
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Yes, Striking ST applies. Also Arm ST. See uFAQ post #3.
(Note that the description of that trait on B89 says "for the purpose of calculating thrust and swing damage". Bows use thrust damage. It doesn't say anything about "only with melee weapons", though it's easy to read that into the color text "striking a blow" in the first sentence.) As with increased regular ST, you'll need to buy a stronger bow to take advantage of the increased ST. Bow damage is limited by the bow's ST rating. (See "Bows, Crossbows, and ST" on B270.) Crossbows have their own ST, and the loading time calculation, which isn't damage, uses Lifting ST rather than Striking ST. There are arguments for making bow damage use Lifting ST instead, based on biomechanics and the difference between slow-twitch and fast-twitch muscle fibers. The Deadly Spring recommends Lifting ST. Last edited by Anaraxes; 10-02-2023 at 10:02 AM. |
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#3 | |
Join Date: Aug 2004
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If I'm not mistaken, Basic Set doesn't make this clear, but some other sources are of help. There's the FAQ post Anaraxes notes, which says Striking ST does add to your ST for purposes of meeting a bow's ST. DFRPG also states this clearly.
Me, I'm of the opinion that it makes a lot more sense for Lifting ST, not Striking ST, to boost your ability to pull a bowstring. But the official answer to your question is that Striking ST does the job. Quote:
To again inject opinion that no one's asking for, instead of Strongbow I'd prefer ST at a big "For bows only" discount as the way to do this, mirroring the way Dungeon Fantasy builds extra backstabbing power for thieves, flexibly available in as many levels as appropriate. But in any case, we've got Strongbow as a published trait that maybe does what you're looking for.
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#4 |
Join Date: Aug 2007
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Strongbow is from Martial Arts first I think and from there into PU@:Perks. It's definitely not restricted to the DF line.
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Fred Brackin |
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#5 | |
Join Date: Oct 2007
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Yeah I agree from a descriptive standpoint, "Striking strength" Is for strikes, where speed is the greatest contributing factor, while the steady pull of a bowstring fits the description for lifting strength. That being said, still will probably use striking strength, especialy if the "one attack only -60%" is used, lifting strength becomes too cheap to the point of game breaking IMHO |
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#6 |
Join Date: Dec 2004
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Sticking with official rules, Striking ST for one attack only is a -60% limitation. So increased ST for bows only would be Striking ST (Bows only, -60%) or 2 points per +1 ST. As noted, it would make sense to take the Strongbow Perk first.
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#7 | |
Join Date: Jun 2013
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#8 | |
Join Date: Sep 2007
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The "one attack only" mod was described specifically as being meant for unusual cases of creatures that had just one attack out of proportion to their size. The text example was a giant rat that could nevertheless gnaw through giant armor. The only other place I find it is Dungeon Fantasy Monsters ("Ravenous"). Not necessarily available to, say, humanoid PCs in typical fantasy games. If the disparity between that one attack and overall ST stretches your SoD, then simply don't allow it. GURPS doesn't claim that every possible combination of traits in any combination with modifiers from other traits will result in sensible, balanced combat opponents. |
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#9 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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I don't think anyone would argue that you suddenly use Striking ST to lift a weight, if your intention is to drop it on someone's foot.
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#10 | |
Join Date: Jun 2013
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With all that said, I think using Lifting ST is probably your better bet, and indeed shifting "can wield" from Striking ST to Lifting ST (which would automatically make bows deal damage based on Lifting ST, because bows actually deal damage based on what ST they are rated for, not based on the character's actual ST) can give a more comfortable sort of symmetry between Striking ST and Lifting ST, justifying each costing [4] rather than the current [5] vs [3].
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