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#1 |
Join Date: Jun 2018
Location: Durham, NC
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ITL 36 states, "figure who is not skilled with a weapon may still
use it – but he rolls 4 dice to hit, not 3" but ITL 115 states, "However, the DX of a figure without the Crossbow talent will be at -4." ITL 124 states, "Anyone without Guns talent has a -6 to use this." I believe 115 and 124 references are just the old ITL that did not get updated when they gave us the new rule for untalented weapon use found on ITL 36. Or, it may be a DX penalty on top of ITL 36 added fourth die to the role. And if it is just old references, then it does not seem to be enough for the gunpowder weapons since it is DX -6. How do you adjust attack with untalented gunpowder weapon use? Is this is in an errata? |
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#2 | |
Join Date: Dec 2021
Location: Indiana
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I have used the -4 or -6 DX as opposed to 4/DX. I wouldn't doubt it if the Legacy rules intended for it to be 4/DX added with the DX minuses. Legacy TFT seems to be heavy on NERFing and being fun police as compared to Classic TFT. I guess if someone is lucky with dice, their PCs can use just about any weapon regardless of how you do it. |
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#3 | |
Join Date: Aug 2018
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#5 |
Join Date: May 2020
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A club can be used by anyone (p.122) at no DX penalty.
I think replacing the weapon damage of the untrained character swinging the sword or spear etc with club damage would be more appropriate than DX modifiers. Grandma is just as likely to hit you with a broom or a spear as she desperately defends the cookie jar but lacking the pole weapon talent is unlikely to cause stabbing damage as she swats away at the perpetrator. (Of course, the minimum ST requirements would still cause DX modifiers if she is weak and frail.) Guns and crossbows? One of the main historical results of these "simple to aim" weapons was the effectiveness they had with minimal or no training. Again grandma on the porch with a gun is not to be taken lightly. The higher DX modifier for guns seems to be more trying to represent the mechanics of loading, I guess? This topic is innately complicated and any simplified system like TFT is not going to be completely balanced. Myself I would stick with the -4 DX all round, but I'm old and find change difficult (5/IQ roll at least). |
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#6 |
Join Date: Dec 2021
Location: Indiana
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#7 | |
Join Date: Dec 2021
Location: Indiana
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Treat it like a club that has a minimum ST to wield. Take into account if 1 or 2 hands are being used. If the PC stipulates that they are attempting to inflict normal weapon type damage, then adjust the DX as required per GM interpretation of the conflicting rules. Last edited by Bill_in_IN; 09-16-2023 at 11:40 AM. |
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#8 | |
Join Date: Sep 2023
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I guess use one or the other. Or use the crossbow and gun penalties for crossbows and guns, and all other weapons use the four dice. IDK |
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#9 |
Join Date: Jun 2018
Location: Durham, NC
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I looked these up in my old ITL and Advanced Melee. Unskilled use was consistently DX -4 through out and never 4/DX to hit.
In the crossbow section and the gun section, the DX -4 is mentioned again. Furthermore, the Arquebus user used to get a DX +4 with the Guns talent. So, I think these changes just never took the 4/DX into consideration. I suspect that a more accurate change for untalented use would be: - crossbows just get the 4/DX (and skip the DX -4) - guns get 5/DX (instead of DX -6 or what formerly used to be a 8 point difference) It would be nice if an errata would clear this up since we are all just guessing. |
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#10 | |
Join Date: Dec 2021
Location: Indiana
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An alternate suggestion is that the unskilled gun adjustment could be 4/DX but no chance for reload due to lack of skill/knowledge. The gun would have to be loaded before they attempted to wield/use it. Or, it could take them twice as long to reload and aim it. |
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