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#21 | |
Join Date: Jun 2013
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GURPS Overhaul |
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#22 | ||
Join Date: Jun 2006
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It's a problem with any definition of the Rebuild spell, since most "objects" are potentially bits of many different things. Just look at that bit upthread about the sheet of paper originally being part of a big roll of paper from the mill. If you Rebuild a torn page do you get the page, the whole book, the roll of paper, or the genetically engineered tree the pulp was made from? Why one or the other? How does the spell know if you want the page with or without ink vs. dirt? There are controls you can put on Rebuild (e.g. since it's rebuilding it has to be an artificial thing, it has to be the most recent recognized "thing" and can't make "copies" since the artificial thing only has one "item soul" or something) but that doesn't solve the problem for creation magic in general. Quote:
I'd also note than many spells in Grimoire have had a reputation as unbalanced, poorly thought out messes ever since the book came out, so arguing "it's there for a reason" isn't going to fly with most long time GURPS players. Maybe there was a reason that made sense in the context of whoever's campaign the spell first appeared in, but it may not have been rethought since.
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-- MA Lloyd Last edited by malloyd; 12-27-2022 at 08:34 AM. |
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#23 |
Join Date: Dec 2022
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On the other hand, if I Rebuild a body, at least I have a good-looking corpse... while the original is still alive! :)
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#24 | |
Join Date: Dec 2012
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(OK, not all GMs would react that way, but it's something I can see a player doing, and thus something GMs should think about in advance.) Mind you, if a character wants to fake their death, that would be one way to do it, if the GM permits Rebuild to both exist and be able to rebuild corpses in a way that won't be easily discovered.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Generally speaking, if you want magic to not produce nonsense economics, you either have to set values based on assuming magic is used where appropriate, or you have to design your magic with economics in mind. The simplest fix for spells that permanently create things of value is:
Material Component: $X in Mana Crystals, where X is the value of the item created. This basically turns most creation spells into 'instant shopping', which is still pretty useful, but far less likely to outright break things. |
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#26 | |
Join Date: Jun 2013
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For my Oubliette setting, the Shards one acquires from killing monsters and conquering dungeons function like this, being able to be turned into a set value worth of items, although there it's not something you need a specific spell for - rather, any craftsman can turn Shards into anything they personally can create. In that, every S100 (that is, enough Shards to make $100 worth of stuff) can actually be traded on the market for around $200 - Shards are basically used to have the option of paying double to get what you need instantly (and as they are nearly weightless for purposes of transport, in many cases it's worthwhile to just carry Shards instead of certain supplies, and just make what you need as you need it, rather than needing to haul what you'll need all the way to your destination). And, yeah, I intend to use the existence of Shards as an excuse to simplify the economy so most things cost the same amount regardless of where you are.
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GURPS Overhaul |
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#27 |
Join Date: Apr 2005
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Good to know. That limits a mage's ability to Rebuild huge machines from a single part. The same logic might apply to an item constructed of low-tech materials, like a castle.
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#28 | ||
Join Date: Apr 2005
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For example, if a player really wants their character to recreate the Mona Lisa from a chip of paint, build an adventure or a campaign around it. By the time they have everything they need to cast the spell, they'll be well on the way to earning the character points required for Filthy Rich or better Wealth. |
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#29 | |
Join Date: Apr 2005
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At the very least, given all the magical energy required to restore the corpse from nothing, you should be able to animate it as a Zombie. It might also be legit to use Rebuild to restore a corpse to "perfect but dead" condition even after it's reduced below -HP x 10, and then cast Raise Dead on it rather than needing Resurrection. That wouldn't be much different than creating a clone body from a single cell. |
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#30 | ||
Join Date: Aug 2004
Location: Pioneer Valley
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But Pursuivant nailed it, in that laundry list. I'd figured out a long time ago that if I could know just one spell out of Magic, it'd be Clean. I'd be the premier art restorer in the world. Quote:
The way I handle this at my own table is straightforward. Yeah, there are a number of spells that can break an economy. They are otherwise illegal, or tightly controlled, taught only to mages who take stern magical oaths against misuse, and policed by the College of Mages, which does NOT want howling mobs tearing mages to pieces. With the armies of monarchs not stopping the mobs because they're leading the mobs.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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magic, rebuild, repair |
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