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#11 |
Join Date: Dec 2017
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What dev platform/framework are you using for this? Nice work, btw :)
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#12 |
Join Date: Dec 2017
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I may have overlooked it, but I quickly found myself wishing for an erase/clear function (per hex, not the whole map), and also would be great to have some basic map items like doors, objects/chests, maybe a way to add notes/comments... I'm sure there will be many more ideas as people play with it.
And yes, I realize this is a POC, but I'm guessing you'll continue to add functionality based upon your interest in the game and fan response :) |
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#13 |
Join Date: Dec 2017
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There is an erase function; you just replace a hex with a clear one.
I agree that the coolest next step would be to add features like traps, etc. Perhaps a nice place to start would be to replicate all the mapping icons and functions from ITL, which I always really liked. |
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#14 | |
Join Date: Dec 2017
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#15 |
Join Date: Dec 2017
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Being able to print in 1.5” scale would be golden.
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#16 | |||||
Join Date: Aug 2018
Location: Aerlith
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Woo, go away for a weekend and the comments stack up! ^_^
I'm so glad folks are finding this useful, and I definitely plan to put more work into it. One thing that struck me is that it would be useful to have a "monochrome" mode, where you could build maps in pure black-and-white. I'd need to look into adding crosshatching and textures to the materials in order to differentiate them in that mode. Now on to some of the questions, and sorry if I missed any. If I did, please ask again! Quote:
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Thanks again to everyone who has tried it out and posted feedback! I'd love to make this a truly useful tool for TFT GMs. Last edited by Shadekeep; 09-02-2018 at 05:07 PM. Reason: typo |
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#17 |
Banned
Join Date: Apr 2017
Location: Milan, Italy
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Very nice tool. Great work!
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#18 |
Join Date: May 2018
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Nice job, dude!
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#20 |
Join Date: Aug 2018
Location: Aerlith
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Thanks again for the comments! I've pushed out an update with the following changes:
More changes ahead, including symbology hexes for Dungeon and Terrain maps. |
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