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#31 | |
Join Date: May 2005
Location: Oz
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Decay is inherent in all composite things. Nod head. Get treat. |
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#32 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#33 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I've added a key!
also a way to control the random seeds used to generate the stars. and started on dynamics: I don't have anything dependent on tides yet*, but I have axial tilt, years, months, and moon distances. Next up is tidal-dependent stuff and society stuff. *in the model the moons know who they orbit, but the planets don't know who orbit them. Quote:
Right now we only store entire star sets. Storing individual systems does seem like a really good option though. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#34 |
Join Date: Feb 2005
Location: Berkeley, CA
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Hm. It looks like my program for doing this is based on GURPS Traveller First In, not GURPS Space. GURPS Space is a lot more generous about interesting life.
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#35 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Gurps space is aggressive about putting a planet everywhere that bode's law says its possible, which means there is basically always something in the habitable zone. And if that planet is standard or large sized in the habitable zone, it always eventually becomes a garden planet, as long as the star doesn't blow up first. At about 7.5 billion years, every ocean planet is a garden planet and it can be as fast as immediately). So yeah, its pretty generous. ******************************************* Still working on getting the program finished. I think I got all of the days and years and tides and vulcanism and such finished. I'm still looking around for errors and squashing them and fixing misspelled sulfurs and such before I release again. Tidal forces were hard, because of the moon thing, and because space errata meant my source was wrong the first time I did them.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#36 | |
Join Date: Dec 2007
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#37 |
Join Date: Feb 2005
Location: Berkeley, CA
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Absent a gas giant migrating inward and ejecting everything else (which is apparently far more common than anyone realized before we had actual exoplanets to look at), that probably isn't all that unreasonable.
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#38 | |
Join Date: Apr 2005
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Choice of metric/English measurements would be helpful for folks who use meters/C* vs. yards/F*. Some method of flagging "systems of interest" in the "galaxy" graphic field. That would help in picking out and editing mineral rich or garden worlds and making itty dark-colored dots more obvious against a black field. A grid pattern in the "galaxy" section to help give a better sense of distances between star systems. White background/black grid for the galaxy section as a "printer friendly" option. Possibly more work would be giving users control over "galaxy" or system generation parameters or switches, like minimum distance between star systems, chances of having a planet in a given orbit or habitable worlds, or excluding binary/multi-star systems (because they usually seriously reduce chances of garden worlds). I'm not complaining, though! This is an amazing tool. Thank you for creating and sharing it! |
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#39 | |||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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And this is the sort of little detail I'm running around trying to fix right now: I've been using a 50/50 chance*. And I'm making sure you can edit all of the things you need to, and fixing when Hadean worlds have a black body factor of 100 times higher than they should and put fire back in Hades. *this was originally built for just me, an I made a few choices I'm having to undo now. I think this is one of them. I might just leave my choice to replace tiny (ice) with tiny (hadean). Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#40 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Wow, its been a while, and I've been working on this. Right now the version I have has societal stats up to control rating, better formatting, better saving, correct garden world generation, better automatic naming, more consistent editing, a list of systems that can be sorted by star size, resources, habitability, and affinity, and the ability to save specific systems, load specific systems, and generate fewer systems.
Its not live yet because I'm trying to iron out the bugs before I give it to you. A few things about the society generation bug me:
Also, the files are a bit bigger than I expected: 1400kb to save 100 systems. I hope I can get this new version to you folks soon!
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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Tags |
space, system generation |
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