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#11 |
Join Date: Aug 2004
Location: Pacheco, California
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Classic Adv Melee page 3 makes it clear that you can only step then disengage, no half or full move. (This is less clear in Legacy, but still you get no action (such as Disengage) after moving more than 1/2 MA.)
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-HJC |
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#12 | |
Join Date: Sep 2023
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Scenario 1: A character moves half MA to engage one enemy originally intending to attack, but during the movement phase another enemy charges him with a polearm. The player is allowed to change options per p.102 in the Start of List of Options. Scenario 2: A character moves half MA during the movement phase but is not engaged after that character's movement - initial choice is the option to Dodge. In the same turn's movement phase an enemy engages. By exact wording, the character didn't shift or stand still so cannot choose to attack or defend. |
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#13 | |
Join Date: Jun 2019
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Actually you can take Attack or Defend upon moving 1/2 MA, you just can't move more than 1/2 MA.
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"I'm not arguing. I'm just explaining why I'm right." |
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#14 | |
Join Date: Sep 2023
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I've never used full MA except to maneuver behind an opponent. ya know 'never retreat, never surrender' and be sure to save the game before the big battle so you can reload at that point. |
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#15 |
Join Date: Jun 2018
Location: Durham, NC
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Full movement (over half) toward your foe has some great tactical uses. Here are some:
- to engage a foe carrying a pole arm that has gone over half MA. Thus preventing him from charging next turn. - to close the distance with a very high DX archer that is likely to hit you even when you dodge. At full MA, you will give him half as many chances to put arrows in you. - to engage an archer that shoots twice a turn. This way he will not get his second shot. |
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#16 | |
Join Date: Dec 2021
Location: Indiana
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Last edited by Bill_in_IN; 10-10-2023 at 08:49 AM. |
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