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Old 04-12-2021, 08:55 AM   #1
mogoh
 
Join Date: Apr 2021
Default GURPS Lite: Missing Rules/Shortcomings?

Hello Everyone


I am planning a campaign with rules mainly from GURPS Lite (for now).
Now I found some things, that are missing and I would like to have clarify, if that is indeed the case.
I am not talking about skills/advantages/equipment, but rules that look incomplete if I don't consider the basic rules.

Here are the things, that I am missing
  • Lite 16. Missile Weapon (DX/Varies); Flamethrower are listed without rules how to handle them.
  • Lite 19. RoF (Rate of Fire): Paragraph ends abrupt.
  • How to apply rapid fire (without rules for recoil)?
  • Lite 22. Pump Shotgun, RoF 2×9: Where is 2×9 explained?
  • How to handel Shotguns?

Are the rules missing in GURPS Lite?

I know that there are rules for this kind of stuff in the basic book
  • Basic 270. RoF (Rate of Fire)
  • Basic 271. Rcl (Recoil)
  • Basic 372. Rapid Fire
  • Basic 409. Shotguns and Multiple Projectiles
  • Basic 106. Jet

There is also nothing mentioned in the GURPS Lite errata: http://www.sjgames.com/errata/gurps/4e/lite.html

Last edited by mogoh; 04-12-2021 at 01:50 PM.
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Old 04-12-2021, 12:15 PM   #2
tbone
 
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Join Date: Aug 2004
Default Re: GURPS Lite: Missing Rules/Shortcomings?

I mention some similar things in Books we want: An updated GURPS LITE, including the mentions of weapons without accompanying stats. (A commenter notes LITE's mention of ROF without rules to use it.)

Other than a few little things like that, I don't see "missing stuff" in LITE so much as I see "stuff it'd be nice to see updated or added". Overall, it's a fine intro to the game! (But - see the same link - it is interesting to note how much more stuff LITE for 3e packed into its pages!)
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Old 04-12-2021, 12:57 PM   #3
mogoh
 
Join Date: Apr 2021
Default Re: GURPS Lite: Missing Rules/Shortcomings?

Thank you for you reply.
So some things are really missing.
I guess it is not that bad, though mentioning in the errata would be nice.
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Old 04-12-2021, 01:48 PM   #4
OldSam
 
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Default Re: GURPS Lite: Missing Rules/Shortcomings?

- Deceptive attack

IMHO it's essential to avoid attack/block, attack/parry, .. loops in some melee situations with high defense values. Moreover very important for real high attack values and also taking calculated risks generally makes thing more interesting... ;)

Last edited by OldSam; 04-12-2021 at 01:57 PM.
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Old 04-12-2021, 01:57 PM   #5
mogoh
 
Join Date: Apr 2021
Default Re: GURPS Lite: Missing Rules/Shortcomings?

Quote:
Originally Posted by OldSam View Post
- Deceptive attack

IMHO it's essential to avoid attack/block, attack/parry, .. loops in some melee situations with high defense values.
I am asking more about incomplete rules, but I don't know how "unplayable" the game without deceptive attack is.
I will keep this in my mind and will add this to my campaign if necessary.
Thanks for your suggestion.
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