08-08-2020, 02:36 PM | #31 | |
Join Date: Apr 2015
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Re: Blind Teleport into a Wall
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Water is trickier, it has much higher density but is still a fluid. My gut instinct is that it could deal serious damage to an unprotected person but with protection it shouldn't be too deadly. Neither have concrete hp stats per wall section because they're fluids, so those gut instincts would prolly have been how I handled it. |
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08-09-2020, 03:38 AM | #32 | |
Join Date: Jun 2013
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Re: Blind Teleport into a Wall
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Of course, that's not the way Warp functions, nor need it be. It is a justification for Warp not allowing you to teleport into a body of water without an appropriate Enhancement, such as Underwater (although I'm not certain if that's actually required by RAW).
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08-09-2020, 04:34 AM | #33 | |
Join Date: Apr 2015
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Re: Blind Teleport into a Wall
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Also interesting to see you doing object math on air and water, I would have never bothered to do that myself. And yes Water being deadly to an unprotected human (read: not wearing power armor like most of my PCs do) does make some sense when thought about. Water can be deadly to fall into from great heights, so similar levels of force applied to it would cause quite the recoil. |
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08-09-2020, 07:56 PM | #34 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Blind Teleport into a Wall
But the air and water don't need to be destroyed, just pushed aside. Figure the mass of a you-shaped volume of whatever is in it, and maybe give the (here postulated) expanding field a ST equal to the skill or controlling attribute. That way air is no problem, water may well be, and if you really need to you can figure out whether there's strength enough to push the water, a few inches of mud, or whatever out of the way. You might even knock a person or small furniture aside.
If I was doing this, I'd probably figure out whether they can port into water, assume they can do it with air, and then ignore the math - it's mainly a way to explain what happens when you teleport, not something that needs to be held over the player's head. |
08-09-2020, 08:28 PM | #35 | ||
Join Date: Jun 2013
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Re: Blind Teleport into a Wall
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Quote:
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08-09-2020, 09:27 PM | #36 | |
Join Date: Aug 2018
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Re: Blind Teleport into a Wall
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It sounds like the difference of a less than a second. I don't know if there's some kind of "I vanish but don't re-appear at my destination until 1 minute later" sort of thing, unless we borrow 'Onset' from Innate Attack and tweak it |
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08-11-2020, 10:54 AM | #37 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Blind Teleport into a Wall
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Hmm. Speaking of warping into cars, just how explosive a shockwave would a 0.0005, 0.006, or 0.05 second displacement of a human volume of air be in such a confined space? Blow out the windows bad? Blow the roof off the car bad? That's adding an intrinsic (if situational) attack ability to Warp, a definite no no. So maybe we should just rule that warping is a castling effect, but the boundary surface doesn't have the energy to sever solids. Maybe not even liquids, so you can only Warp into gasses (or vacuum... or probably plasmas if your heart is set on it). Or that the speed of your materialization automatically adjusts to the situation and the energy available, even if that sometimes means it takes longer than a second. Don't get me wrong, I understand that supernatural abilities don't get along with natural laws, and at some point you just gotta handwave it. I love looking at and defining the consequences of power use as a way of adding flavor and maintaining consistency, but in practice in a game you just can't look too closely at this stuff. |
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08-11-2020, 11:15 AM | #38 |
Join Date: Aug 2007
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Re: Blind Teleport into a Wall
[QUOTE=transmetahuman;2338176
Hmm. Speaking of warping into cars, just how explosive a shockwave would a 0.0005, 0.006, or 0.05 second displacement of a human volume of air be in such a confined space? f.[/QUOTE] An air molecule would only have to move 9 inches to get clear of a human body. So only the 0.0005 transition would have to exceed the speed of sound (if that's even possible). Also, your car would lose its' airtight seal in only one place before the pressure was vented. The Mythbusters tried very, very hard to blow out the windows of a car. They built a sub-woofer 6 feet across and powered driectly off the car's engine and didn't manage to do more than push out one cormer of the sunroof.
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08-11-2020, 01:48 PM | #39 |
Join Date: Aug 2004
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Re: Blind Teleport into a Wall
Kuroko Shirai from "A Certain Scientific Railgun" can teleport anything she is touching into solid objects (if she chooses). She has used it to sever load bearing reinforced concrete pillars to bring down a building (using glass windows that reoriented from vertical to horizontal no less).
She explains it in universe as simply displacing whatever is where she is going to the side. Another teleporter in the universe isn't quite as good at that, and has lost their skin accidentally teleporting into an object, but Shirai doesn't appear to have that limitation. They have never showed her teleporting just a part of another person, but she has threatened it multiple times and seems to believe she COULD. She's also 13, and maybe the authors don't want to show a 13 year old dismember a human being in gory fashion. So a Warp + build that can do that is actually interesting for building her in GURPS. Seems like this is a linked Cutting / Impaling attack, cosmic ignores DR, ranged the same as her Warp (she is fairly short ranged, for what that is worth) and a bucket of dice. Im borrowing the Cutting / Impaling attack idea from Innerportation from GURPS Psionic Powers, which is an attack meant to describe teleporting a chunk of your enemy away. I don't know that it is strictly necessary for this "displacement" attack to destroy the moved mass in game terms. In practice, the moved mass is still there, just somewhere else (covered by Warp), and the damage done is to the remaining mass/structure, so some estimate of how much damage moving a statues worth of material out of something is probably more accurate. If harder perhaps to judge. I also don't think it strictly necessary to worry about how fast the material is displaced... it is teleported away, not shoved away. Well, in this construction anyway, not meaning to dampen discussion on the other way. It takes a lot of points to get enough dice to hole punch statues out of common construction materials, but it seems like one way to answer the OP Warp question: If you teleport into something, you attack it and hope to do enough damage to carve out space for yourself. Any space not carved out is taken out of YOU instead. So if you buy no dice... don't teleport into things.
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