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#21 | |
Join Date: Jan 2006
Location: Central Europe
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The old country was not the United States, so many aspects of the American high-school genre don't match my experience, but then most field agents don't end up flirting with the handsome probable-representative of a foreign power, or being chased by secretive assassins, or descending into Smiley-esque moral collapse.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#22 |
Join Date: Jul 2007
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In Nomine Anime has a bunch of stuff about playing in anime-style high school.
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-- Burma! |
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#23 |
Join Date: Mar 2014
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I've always felt that we needed an IOU High School edition.
As others have said it depends on how involved you want the school to be and wether or not it's a normal school or a super/martial arts/magic school. Aside from Gurps Social Engineering:Back to School there's Pyramid 3/107 that has the Young Hunters article. It has a new professional skill, advice for how to handle parents as patrons or enemies, and an expansion on social stigma: minor for younger children. It could be useful for dependents or other NPC's. |
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#24 |
Join Date: Dec 2017
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Students could be expected to take a Secret (whatever) and/or a duty to the school--usually non-hazardous.
Some scenes could be set in the school, and any high school has a tremendous amount of resources--a teacher or the principal (or even a member of the school board) could be a patron. |
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#25 |
Join Date: Dec 2007
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#26 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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A supplement: playing In Nomine in an anime style.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#27 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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I currently GM a one-on-one GURPS Supers campaign where the PC is a 15 year-old metahuman, homeless, and attending school without the teachers or classmates realizing EITHER of her secrets. Some of the teachers and students have figured in the plot, but mostly to establish how little the administration is doing about the bullying of unpopular kids like herself. Classes have been skimmed over unless there's someone who needs to be talked to, something that needs to happen, or a Chekhov's Lesson that has to be acquired.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#28 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Also, some useful advice can be found in Hero Games' "Teen Champions" and Green Ronin's "Hero High" supplement for the Mutants and Masterminds game.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#29 |
Join Date: Sep 2008
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But like most In Nomine supplements, the gaming advice is system agnostic. It could easily be used for a reference.
Once upon a time the old Pyramid boards playtested d20 Malls & Morons. Did anything ever come of that? It would have some of the required setting. |
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#30 | |
Join Date: Jul 2007
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Very similar in form to GURPS Screampunk, which was mostly about Gothic novels in a similar fashion.
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Tags |
questions, roleplaying in general, school |
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