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#1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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![]() What is there to say about zombies? Quite a lot, actually! Talk to any 10 "experts" and you'll hear 10 different opinions about the origins, appearance, abilities, and flaws of zombies. Then there are the endless debates about whether a good zombie story requires contagion, an apocalypse, and the heroes dying at the end, or if it can look more like Gothic horror, classic adventure fiction, or even a soap opera. Asking "Do zombies imply horror?" can often lead to more entertainment (and conflict!) than the average zombie flick.Gragh raaagh argh rahr grahr GURPS Zombies doesn't claim to be the final word on any of that, but it does propose a wide range of answers for anyone interested in including these monsters in their games. Above all else, it's inclusive. To the question "Are zombies undead, living-but-infected, or something else again?", it answers "Yes." And to the likes of "Slow or fast? Infectious? Flesh-eating? Supernatural?", its response is "That's up to you, and here's how to do it . . .". To this end, Zombies surveys everything from traditional restless corpses, through enslaved plantation workers, to the brain-eaters of the silver screen, with stops along the way for necromantic servitors, futuristic science experiments, and countless other things that might be zombies . . . if you want them to be. After putting these myriad monsters on a timeline and providing them with context and purpose, it launches into a systematic exploration of how to create bespoke zombies and use them in play. This includes rules and character templates for the people who deal with them: victims, survivors, zombie-hunters, and zombie-makers. And it wouldn't be a GURPS book if it didn't wrap up with advice on how to fit all this stuff into your campaign, whatever its genre – oh, and a four-page "zombiography" of inspirational source material. Zombies isn't just a tool kit, though. There are plenty of worked examples: bloated carcasses, buzzing corpses, corpse golems, crazies, face-eaters, galvanoids, ghouls (B-movie and fantasy), infected, infesters, Judgment's Legionaries, lurchers, necromantic reanimates, neuroids, possessed thralls, ReViv™-ified, selfish dead, Soldier X, Vodou slaves, whisperers, and zombots, plus rules for variants and bosses. Want to know what all those are? Get the book! It's available right now on e23 (and watch this space for news on the upcoming hardback release).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 | |
Join Date: Aug 2007
Location: Rochester, MN
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#3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#4 | |
Join Date: Aug 2007
Location: Rochester, MN
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#5 |
Join Date: Oct 2004
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And here is my money
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#6 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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I'm doing it tonight.
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I'm a collector, not a gamer. =) |
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#7 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Bought it. Skimmed it. Worth it for the section on character traits alone. Fantastic work, Kromm!
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My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
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#8 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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And there goes my money. :-)
I've missed sending money to SJ Games.
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I'm a collector, not a gamer. =) |
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#9 |
Join Date: Sep 2004
Location: Chicago
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Oh, look! A bandwagon! I'll just jump right on in there.
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#10 |
Join Date: Mar 2006
Location: Silver Spring, MD
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Just in time for my Ravenloft game!
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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Tags |
necromancy, undead |
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