10-26-2008, 01:44 PM | #1 |
Join Date: Aug 2004
Location: Columbia, Maryland
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GURPS Sky High
Ok, so I watched Sky High with the family last night and everyone loved it. My wife went so far as to comment how much fun that would be as an rpg. I, of course, agreed.
If you were going to do GURPS Sky High, which books would you use? I've never used GURPS for supers (in fact, I haven't played superheroes since Superhero 2044), so I'm not too familiar with what has been published for the genre. |
10-26-2008, 02:26 PM | #2 |
Join Date: Dec 2007
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Re: GURPS Sky High
Powers and Supers would give you everything you need.
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10-26-2008, 07:03 PM | #3 |
Join Date: Aug 2004
Location: Top of the deck
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Re: GURPS Sky High
I'd skip Supers. The 3e GURPS IOU however has been a bible through a few school-based games.
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10-26-2008, 07:15 PM | #4 | |
Join Date: Aug 2007
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Re: GURPS Sky High
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Posting on this board means it's probably your favorite system too. Despite what other people might say do get Supers as well as Powers. Even if Powers had all the raw game mechanics (which it doesn't quite) Supers has much good advce on how to handle 4-color things in Gurps mechanics. Champions/Hero system is always a good choice. It's perfect for knocking people out without killing them as a core strength. Mutants & Masterminds is also quite viable (and D20 based so there's some bonus of familiarity there). 1st ed is also appealingly simple. I think that's most of what's actually in current release.If you got to older games there's a lot of stuff, much of it dubious.
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Fred Brackin |
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10-26-2008, 07:29 PM | #5 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: GURPS Sky High
For a Sky High game using GURPS, I'd recommend the following:
GURPS Powers, for obvious reasons GURPS Supers, ditto GURPS IOU (3E) As someone said above, even though it's university-based, it's a great example for both school gaming and comedy gaming. Teen Hero -- Release for the Hero System that focuses specifically on teenage supers and their world and issues. Invaluable.
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10-26-2008, 07:51 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Sky High
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Bill Stoddard |
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10-26-2008, 07:52 PM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Sky High
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Bill Stoddard |
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10-26-2008, 08:28 PM | #8 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: GURPS Sky High
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Oh, and if you have an old Teenagers From Outer Space book around it can be good inspiration. *grin* http://www.talsorian.com/tfosindex.shtml |
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10-26-2008, 09:56 PM | #9 |
Join Date: May 2008
Location: CA
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Re: GURPS Sky High
I definitely suggest staying away from Mutants and Masterminds 1st edition. It had a whole bunch of bugs and errors, and M&M2E is so much better it's ludicrous. Plus, by now I think 2E has more things in print than 1E ever did. It's a great system - definitely the best d20 system I've ever seen. Much better than D&D, especially with the whole point-based instead of level-based mechanic.
In running a Supers campaign, I'd probably vote for M&M2E - it fits better with the genre, as it was specifically made for Supers gaming. GURPS is great and all, and can still work really well for a Supers campaign, but it's also slightly more difficult to get a game that 'feels' the right. Too much realism in default GURPS (something I generally love about it);) |
10-27-2008, 07:21 PM | #10 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Sky High
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