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Old 11-30-2021, 10:56 AM   #111
Nose66
 
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Default GURPS Game Aid for Foundry VTT Version 0.12.6 released!

- Updated GCA export to make OtF-able CR: when exporting (@Stevil)
- Updated 'export to Foundry VTT.gce', moved the modifiers from the 'name' tag to be part of the 'text' tag in the Ads/Disads (@Stevil)
- Updated GCA export validation to GCA-10
- Add /maneuver /man chat command to set maneuver
- Fixed dragging multiple modifier buckets onto the same macro (replace works correctly now)
- Fixed equipped status mirrors carried status (and all items contained within)
- Fixed /showmbs command
- Fixed [S:skill -mod] where mod was being applied twice
- Fixed +/- buttons on equipment list
- Added +/- buttons to Uses column in equipment list
- Added HTTP link support for all lists (not just equipment)
- Added /show fright move speed
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Old 12-02-2021, 09:52 AM   #112
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Default GURPS Game Aid for Foundry VTT v0.12.10 released!

Here is the release video: https://youtu.be/zV0FSs_0a-s Lot's of good stuff ;-)
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Old 12-02-2021, 05:18 PM   #113
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Default Re: Playing GURPS with the help of FoundryVTT

My next weird question of the week (as always thanks for your time):

1. I want to create an item that provides light. Is there a way to create the item on GCS give it to a player and then tweak it on Foundry to provide light where it won't erase when new uploads are done.

Please note I'm using the forge so the autoupload doesn't work.
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Old 12-02-2021, 05:43 PM   #114
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Default Re: Playing GURPS with the help of FoundryVTT

I just helped a friend test Foundry for another system and he showed me the GURPS sheet too. Overall Foundry impresses me more than the others.
Good price point.
Nice documentation
Good features
Good UI.

I really do like the idea of using this for GURPS, though current campaign uses Roll20.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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Old 12-03-2021, 01:26 PM   #115
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Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by mehrkat View Post
My next weird question of the week (as always thanks for your time):

1. I want to create an item that provides light. Is there a way to create the item on GCS give it to a player and then tweak it on Foundry to provide light where it won't erase when new uploads are done.

Please note I'm using the forge so the autoupload doesn't work.
Hmmm, haven't tried it myself, but there's a setting in the System Settings for GGA called "Import: Auto save Foundry Qty/Count" which basically lets you set the quantity or count of an item and not have it overwritten when you import the sheet again. Of course, this applies to all items, but if you don't change their quantity in game then I think they're not flagged and so will update.
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Old 12-03-2021, 01:53 PM   #116
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Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by mehrkat View Post
My next weird question of the week (as always thanks for your time):

1. I want to create an item that provides light. Is there a way to create the item on GCS give it to a player and then tweak it on Foundry to provide light where it won't erase when new uploads are done.

Please note I'm using the forge so the autoupload doesn't work.
I'm still trying to figure out how to make an item be a light source at all. I've only figured out how to make ambient light sources and actors/tokens as light sources.
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Old 12-03-2021, 02:04 PM   #117
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Default Re: Playing GURPS with the help of FoundryVTT

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Originally Posted by Mr_Sandman View Post
I'm still trying to figure out how to make an item be a light source at all. I've only figured out how to make ambient light sources and actors/tokens as light sources.
This is a actually a good question. I haven't done it myself but you should be able to have an OtF macro in the notes of the item that let you essentially switch a light on or off for the token carrying it with a simple click.

From https://docs.google.com/document/d/1...h.qxuc1yha8ax0 and then scroll down a touch:


Quote:
/light Dim Bright Angle #rrggbb:LightIntensity Anim AnimSpd AnimIntensity
/li off


Dim - Distance (in hexes) that Dim light extends.
Bright - Distance (in hexes) that Bright light extends.
Angle - Angle of light. Defaults to 360.
#rrggbb - Hex representation of the color of light (defaults to white)
LightIntensity = Light Intensity (0.1 to 1.0)
Anim - name of built in Foundry animation (or enough to match name)
AnimSpd - Speed of animation (1-10)
AnimIntensity - Intensity of animation (1-10)

Examples:
/li 6 2
/li 6 2 90
/li 2 1 #ff0000
/li 2 1 #ff0000:0.5
/li 4 1 torch
/li 8 8 fog

Type /light by itself to see the list of animation names.
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Old 12-03-2021, 03:17 PM   #118
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Default Re: Playing GURPS with the help of FoundryVTT

oh golly I keep asking complicated questions that didn't seem complicated when I thought them up. Thanks Farmer and others I'll once again save that for after my next game.
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Old 12-07-2021, 09:12 PM   #119
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Default Re: Playing GURPS with the help of FoundryVTT

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Originally Posted by Refplace View Post
Nice documentation
?!?

That's it? 67 pages, 67 pages!!! Not bad for a hobby project ;-)

But in all seriousness, Nick and I spend a lot of time trying to make the Game Aid more useful to players.

That are so many features that we can't really describe them all. Sometimes, you just have to reach out and ask "how would you do this?" and one of our fantastic user community probably already has an answer for you!

I hope you decide to give it a try... we promise you won't be disappointed.

BTW, Have you seen any of the "How to" videos? https://bit.ly/3c02xpa We have 7 different videos currently... with more on the way.
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Old 12-07-2021, 09:17 PM   #120
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Default Re: Playing GURPS with the help of FoundryVTT

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Originally Posted by Nose66 View Post
But in all seriousness, Nick and I spend a lot of time trying to make the Game Aid more useful to players.
You are both very responsive to queries and requests and feedback - it's awesome, and thank you!
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