Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-05-2011, 08:36 PM   #21
pup67vargr
 
pup67vargr's Avatar
 
Join Date: Jun 2011
Location: Arkansas
Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

Accoring to ISW [page 171], in order to properly make a jump FOUR successful skill checks are REQUIRED:

1. Navigation (Space) - to locate the desired jump point
2. Piloting - to maneuver the ship to the jump point
3. Navigation (Hyperspace) - to plot the desired course through jumpspace
4. Mechanic (Jump Drive) - to activate the jumpdrive and make sure that it oerates within necessary parameters.

Therefore, we must ensure that one or more crewmembers have all four of the above skills, preferably at a level which will give a substantial probability of success. This is NOT the way that I remember jumpdrives in GDW Traveller working, or even in GURPS Traveller 2nd Edition for that matter, but it is quite cool, I think.

Last edited by pup67vargr; 08-05-2011 at 08:47 PM.
pup67vargr is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.