05-13-2022, 09:20 AM | #31 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Alternate Mana Level Names
No Mana = Clear
Low Mana = Glassy Normal Mana = Foggy High Mana = Brumous Very High Mana = Pea Souper Which raises the possibility that it may be more difficult to detect magic in a world with lots of mana, because you get a lot of "noise".
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-13-2022, 09:43 AM | #32 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Alternate Mana Level Names
I don't see the relevance. I was responding to the question of whether anyone other than a hobbit became invisible when wearing the One Ring. Isildur was certainly not a hobbit.
__________________
Bill Stoddard I don't think we're in Oz any more. |
05-13-2022, 09:44 AM | #33 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Alternate Mana Level Names
Is that really relevant to the original post?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-13-2022, 09:57 AM | #34 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Alternate Mana Level Names
Not especially. But I've already made my comment on the original post.
__________________
Bill Stoddard I don't think we're in Oz any more. |
05-13-2022, 09:58 AM | #35 |
Join Date: Jun 2013
|
Re: Alternate Mana Level Names
It is not, and I apologize for the temporary derailment of the thread.
__________________
GURPS Overhaul |
05-13-2022, 10:14 AM | #36 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Alternate Mana Level Names
I think going with sensory analogues is a good way to describe this. I used visibility - other metaphors would be brightness or sound level. We use other senses less, but temperature and smell strength might be interesting to try out.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-13-2022, 10:30 AM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Alternate Mana Level Names
Quote:
But I don't think that being in an environment that permits the use of magic inherently interferes with the awareness of magic, any more than having light inherently interferes with vision.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
05-13-2022, 10:56 AM | #38 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Alternate Mana Level Names
Yeah, but it's not a power of an individual person - it's how mana works in that world.
It is also off-topic, but I will make a note of it for future use.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-13-2022, 11:05 AM | #39 | ||||
Join Date: Aug 2018
|
Re: Alternate Mana Level Names
Quote:
I'd probably like to see something like whichever level of mana is higher than no/zero to be "mana 1" though. AFAIK that's the new "Very Low Mana" (-10 to skill) introduced in Thaumatology though I guess Continuous Mana might widen that spectrum. "might grant anything from -10 to +10 to spells" doesn't explicitly outlaw -11 or +11 but "treat a level of -10 to -8 as very low mana (above)" seems to strongly imply -10 is the next step above No Mana like a hard cap "and +8 or higher as very high" weirdly is not "+8 to +10" which seems to give more flexibility for +11 possibly existing One of the major changes to High Mana is skill bonuses which I don't think apply to High/VeryHigh in the traditional systems. Elements that struggle to adapt to a continuous system: "Other effects related to mana level – harm to mana dependent creatures, FP recovery rates, critical failure rules, etc." It'd be cool if we could make these linear where possible. I could see doing that for harm to mana dependent creatures (make the HP damage scale in decile damage per increment) or with FP recovery (instead of recovering 1 FP per 1 energy spent at +10, you might recover between 0.1 and 0.9 from +1 to +9) but can't think how to do this with crit fail rules. Quote:
Quote:
Quote:
Though yeah the way they're trying to compile random fragments sounds almost like they're trying the Ritual Magic rules defaulting their "Path of X" skill to use spell techniques at default. Last edited by Plane; 05-13-2022 at 11:14 AM. |
||||
05-13-2022, 05:26 PM | #40 |
Join Date: Aug 2004
Location: Florida
|
Re: Alternate Mana Level Names
How about "Concentrated"?
|
|
|