10-24-2006, 11:33 PM | #11 | |
Join Date: Aug 2004
Location: Germany
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Re: Learnable vs. Inborn Magery
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"Mit der Dummheit kämpfen Götter selbst vergebens." (Friedrich Schiller, "Die Jungfrau von Orleans") Magic 4e Caveats |
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10-24-2006, 11:39 PM | #12 | |
Join Date: Aug 2004
Location: Germany
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Re: Learnable vs. Inborn Magery
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How about additional 20 CP per level, so that it's usually cheaper to by up IQ in order to raise your effective skill with spells? Such as: M0: 25 CP (5 CP Magery + 20 CP UB) M1: 55 CP (15 CP Magery + 40 CP UB) M2: 85 CP (25 CP Magery + 60 CP UB) M3: 115 CP (35 CP Magery + 80 CP UB) Or would this be over the top?
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"Mit der Dummheit kämpfen Götter selbst vergebens." (Friedrich Schiller, "Die Jungfrau von Orleans") Magic 4e Caveats Last edited by DrTemp; 10-24-2006 at 11:46 PM. |
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10-25-2006, 07:20 AM | #13 | ||
Join Date: Jul 2006
Location: Bologna, Italy
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Re: Learnable vs. Inborn Magery
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Since magic in my campaign was a well guarded secret, a wizard could pick his starting spells in a restricted list (the simpler 40-50 spells in Magic and Griomoire), then he had only three possibilities to let his grimoire grow: - Find a tome with arcane magic procedures written in it (an adventure in itself); - Invent a new spell (spending much time and money, and risking a disastrous Critical Failure); - Find a secret society of mages and pass whatever test required to join it (that is, a Rank). I could have charged more points as UB, but since my campaign started at 100 points I didn't want to limit my players too much. Quote:
Later he developed more powerful spells and gained a reputation of dangerous individual, so he was no more bothered by common thugs and similar annoying guys. When almost everybody in the world has Mundane Background, being a mage is an advantage in itself, 'cause gives you an edge over others even if you cannot do much more than some vicious tricks!
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IMHO, of course [^_°]
Last edited by Wedhro; 10-25-2006 at 07:24 AM. |
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10-25-2006, 11:24 AM | #14 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Learnable vs. Inborn Magery
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Mages are often the best counter to mages (either in person with counterspells, or in support with defensive amulets), and if the GM keeps magic as rare as the UB suggests it should be, mage PCs get their points worth. If the GM charges a 50 point UB and then throws in a battlemage with every group of random mooks, then the mage player has a reason to be upset. RyanW |
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10-25-2006, 11:57 AM | #15 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Learnable vs. Inborn Magery
And if magic is known, and t's a "science", then people wil ldevelop methods for dealign with it. If magic is unknown, then people will be clueless as how to deal with it.
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10-25-2006, 12:21 PM | #16 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Learnable vs. Inborn Magery
I prefer a raisable Magery, combined with some effect which makes long-term magic use unhealthy or corrupting.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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10-25-2006, 02:46 PM | #17 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Learnable vs. Inborn Magery
I use a mixture of different mageries.
The main empire categorizes magery into two types: wild magic (usually inherent magery and other mana-using powers) and ordered magic (learnable magery based on channeling mana through magical infrastructure which creates a high mana region for imperial citizens).
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Travis Foster |
10-25-2006, 04:13 PM | #18 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Learnable vs. Inborn Magery
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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10-25-2006, 04:53 PM | #19 |
MIB
Join Date: Sep 2004
Location: London, UK
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Re: Learnable vs. Inborn Magery
In all my fantasy campaigns, Magery is learnable but only for levels 1+. Magery 0 is an inborn advantage and if your character doesn't have it upon generation, he cannot learn/raise Magery (with a few exceptions i.e. Greater Wish, Divine Intervention, etc.)
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Gareth Larter SysAdmin | http://www.deniableresources.co.uk/ Personal | http://www.larter.me.uk/ |
10-25-2006, 06:26 PM | #20 |
Join Date: Jan 2006
Location: Finland
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Re: Learnable vs. Inborn Magery
I think in this case it's possible to eat the cake and sawe it too. MAgery could be inbornd but it might not always manfest at same age and not usually immediately at full power..
So it would be entirely possible for 30 years old character to manifest magery 0 and manifest higher lewels later.. That way for PCs you could increase magery later by simply paying the CPs and the campaing world's rarety of high lewel mages could still be set arbitarily. The only side effect would be that most high lewel mages would logically be older. (If it's possible and not so unusual to for magery level to increase by time in an individual it would follow that high magerry is more commonly found on old individual than a young one..) If that side effect is desired one or not is matter of taste but it certainly fits the generic fantasy convention of most powerful mages being old geezers.. (If it was only about the time used to learn spells it would follow that the top mages should not be wery much older than the top professionals of any fields - especially since with new rules about the prereequisites one doesn't hawe to sink insane num,ber of points in prerequisite spells to learn the most complex spells ewen if one isn't particularly smart or magically apt.. and if we assume that at some point of life the points in skills will be capped - ie ones skills ore "rusting" at the same rate one is learning new skills and spells would be like any skills... ) |
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