05-14-2016, 11:37 AM | #11 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Naturalist
Point cost or monetary cost? Herb Lore lets you make many of the same things as Alchemy, and the materials are free, although you need Naturalist to find them. I could easily imagine a fantasy setting where you recognise a magician by the size of his garden and the variety of plants in it.
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05-14-2016, 03:20 PM | #12 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Naturalist
I feel a bit edgy about the interaction of Naturalist and various sorts of Biology, which it seems to me are mostly the same skill with very slightly different emphasis. I'd be inclined to follow the example of Astronomy (Observational) and make Naturalist an optional specialty of Biology, which covers all living things but not in super-precise detail ("that plant is poisonous" rather than "that plant generates an F-ATPase antagonist").
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05-14-2016, 03:43 PM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Naturalist
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05-14-2016, 03:53 PM | #14 | |
Join Date: Jan 2009
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Re: [Basic] Skill of the week: Naturalist
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05-14-2016, 04:17 PM | #15 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Naturalist
Hmm, yes, I see what you mean. Another game might call it "Outdoorsman". In which case it might fit under the generic metaskill category as an "inverted expert" skill - i.e. where an Expert Skill gives you the bookwork but not the practical, this gives you the practical but not the bookwork.
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05-15-2016, 04:32 AM | #16 | |
Join Date: Jul 2012
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Re: [Basic] Skill of the week: Naturalist
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