07-30-2011, 04:46 AM | #821 | |||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Art for games
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Oh, now another question: what's the jacket material supposed to be? Judging by the way it stands out from her body, it's it's something pretty stiff (and it looks like it's a faux-leather sheen), which would also make her pretty much unable to freely move her arms. I'd consider converting it to a vest and then having the arms either bare or covered with cloth. |
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07-30-2011, 06:02 AM | #822 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
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Re: Art for games
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I tried her in a vest, several times, and it never looked good. I'll null-out the arms and collar, and see how that jacket looks as a vest. |
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07-30-2011, 11:24 AM | #823 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Art for games
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— * Who isn't a traceuse, but has trained with such.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-30-2011, 12:31 PM | #824 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Art for games
I guess I'm one of those odd guys who doesn't like the 2x4 twig girls. I'm more attracted to the type you see in old paintings, the curvy type that these days seem to be called fat, even if they aren't. If I can make out the ribs, it is a major turn off.
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07-30-2011, 01:26 PM | #825 | |
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Re: Art for games
Updated Version
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The stockings were there because, A, I like stockings, B, MonkeyFist likes stockings, and C, the original version was supposed to put off a "Naughty School Girl" vibe, which has since changed. I totally understand, I'm just wired differently. I've always liked long, slender legs, and you don't get those on a voluptuous body. Well, not without Frankenstiening them on. But, I don't find bolts and graft-scars sexy. |
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07-30-2011, 03:08 PM | #826 | |
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Re: Art for games
Quote:
"It's not a fanny pack! It's... it's a utility belt!" "IT'S A FANNY PACK!!!" To make the GM happier, when I drew the player's character portrait, I put a heart on her sweater, (the character's name was "Heart of Darkness") so that it at least looked like she had some kind of hero insignia. |
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07-30-2011, 04:13 PM | #827 |
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Re: Art for games
Updated again
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07-30-2011, 04:16 PM | #828 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Art for games
Well, I guess people vary in how "realistic" they visualize their heroes being. :) Nobody in my group is artistically inclined, so I have no art, but the players of the actively played PCs all have clear looks in mind:
• Anabel, the social engineer, has an appearance that her player says comes closest to Rhona Mitra. She always dresses attractively but never in an overly revealing way. Her shtick is the latest styles and fashions from high-end designers – and preferably next season's stuff, if she can get it. Her clothing is conservative in the sense that it's from established names and not risqué, but not in the sense that it's matronly or demure.There are also five playable NPCs, whom the players take over when their PCs aren't in the scene. As a result, these guys, too, have well-thought-out looks (although there are hints of design by committee): • Hamid, the hacker and backup social engineer, is a young Algerian guy who's relatively handsome and well-dressed. He goes for a kind of "industrial goth" look involving clunky boots and a trenchcoat. He prefers dark colors and outfits loose enough to hide, not secret spy stuff, but a laptop computer. When he isn't hiding the laptop, he has a messenger bag over his shoulder at all times.The only time we see revealing clothing come out is when Anabel explicitly dresses as a pole-dancer type on a mission, usually because some mark likes sleazy women. On the typical operation, either everybody is in very generic, unremarkable street clothing, or else everybody is in camouflage fatigues, facepaint, and army boots. The incident with Zhang and the leather chaps, led on a chain by Wen dressed in a latex corset, was a disguise. :)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-30-2011, 04:58 PM | #829 |
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Re: Art for games
See, we do a lot of supers, where comic-book asethetics are the order of the day. We also have a lot of anime fans, who use pictures from anime to represent their characters.
From the IST game we have:
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07-30-2011, 05:16 PM | #830 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Art for games
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My current group consists of three active anime-haters, three neutrals who don't know much about it, and zero fans. Whereas the whole gang likes live-action horror and action movies. That's probably why I end up with so many unremarkable types who wear street clothes and have average looks and/or builds. If there's a slightly stylized recurring look, it's crew cuts and paramilitary garb.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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