10-11-2012, 11:28 PM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Access to Power Blow, Flying Leap, Enhanced Parry
How could I price access to the above traits?
My character wants to be super good with a spear, but Weapon Master is much too expensive for what this campaign is allowing. What would be a good way just to get access to those three abilities? Could I just use some level of Unusual Background? How much is that going to cost? Thanks! |
10-11-2012, 11:34 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
Quote:
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10-11-2012, 11:49 PM | #3 | |
Join Date: Jan 2005
Location: Japan
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
Quote:
And long time no see ^^;;
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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10-12-2012, 12:02 AM | #4 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
Quote:
As for Unusual Training the actual text says: Quote:
Ghostdancer
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10-12-2012, 12:47 AM | #5 | |
Join Date: Jan 2005
Location: Japan
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
Quote:
Martial Arts, p. 52 says: "Unusual Training is an Unusual Background that lets you buy a cinematic capability without Trained by a Master or Weapon Master.", and take some examples such as non-combat Breaking Blow, etc. I think that what Unusual Training perk allows is a "beliebably restricted" version of cinematic skills, not full-fledged ones. PU 2, p. 21 also takes "Dual-Weapon Attack, Both attacks must target the same foe" and "Musical Influence, Only on tame pets" for example, as opposed to simple, full-time "Dual-Weapon Attack" and "Musical Influence".
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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10-12-2012, 01:03 AM | #6 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
Quote:
Quote:
Ghostdancer
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10-12-2012, 01:14 AM | #7 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
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10-12-2012, 01:22 AM | #8 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
Good point. And if you have a specific spear (via Sig Gear or whatever) you can drop this down to 15 points...
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10-12-2012, 01:24 AM | #9 |
Join Date: Jan 2005
Location: Japan
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
I see, then, I agree with you. I assumed a "realistic" game world in which TBAM and WM are both nonexistent. In such a world, Unusual Training perk [1] should only allow "believable" versions of cinematic skills. For worlds with TBAM or WM, a perk-level UB should be sufficient to buy fully functional cinematic skills.
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
10-12-2012, 01:30 AM | #10 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Access to Power Blow, Flying Leap, Enhanced Parry
Quote:
^_^ Ghostdancer
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Tags |
enhanced parry, flying leap, power blow, unusual background, weapon master |
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