08-10-2022, 08:29 AM | #21 | |
Join Date: Jan 2018
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Re: Realm Management as a 4x game?
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08-10-2022, 10:41 AM | #22 | |
Join Date: Mar 2017
Location: Brazil
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Re: Realm Management as a 4x game?
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GURPS Despot lol I loved that name, it would make an incredible title for a book. My suggestion for this would be to turn it into the likes of a video game like Civilization, with abstract values and not too much different resources to keep track off. And perhaps, just simply giving modifiers for terrain - like Civization do. For example: Desert - agriculture -5. Mountain - agriculture -3, mining +5. An Hexagon map could have each tile being it's own "terrain". And on top of it, having infraestructure like roads reducing travel time etc. Still, even if heavily simplified, it may still turn into a nightmare. I dont know if it's actually feasible, at least not outside of a spreedsheet. I could see this work as a computer program thou. Turning this idea into a game upon which you can add external parameters would be absolutely awesome, because I dont think this is doable on pen and paper |
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08-10-2022, 02:39 PM | #23 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: Realm Management as a 4x game?
4x computer games are typically extremely abstracted with just a few resources.
I'll use Civilization as an example. It has Production (how fast you can upgrade the city or build units), Food (how fast the city grows), Money (mostly used for maintenance but can also be used to speed up production), and Science. Some entries also have Culture (how fast territory grows) and Faith (works like money but can only be used for specific stuff). A city also have a Population which is really how many workers it has, with a non-linear relationships to how many people the city reasonably has. Actual resource like sheep or bananas just modify how much Production/Food/etc a hex gives, many of which are identical in effect but occur on different type of terrain. Some entries have of "strategic" resources (e.g. oil, uranium) which affect the availability of some upgrades/units. |
08-10-2022, 03:50 PM | #24 |
Join Date: Jan 2018
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Re: Realm Management as a 4x game?
I am curious. How exactly would one deal with a Tech-Tree, or advancing technology? Does anyone have any suggestions for how to deal with scientific or technological growth?
Would it be something like Gadgeteering (B475)? Would it be Engineer (IQ/Hard) (B190)? Do the rules for either City Stats or Realm Management cover this? Last edited by Coinage; 08-10-2022 at 04:06 PM. |
08-10-2022, 04:07 PM | #25 | |
Join Date: Jan 2018
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Re: Realm Management as a 4x game?
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08-10-2022, 07:08 PM | #26 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Realm Management as a 4x game?
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New Inventions (B473-474) is the most logical method but since time is sped up in 4x games Gadgeteering would likely be a more logical choice.
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08-10-2022, 08:21 PM | #27 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management as a 4x game?
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08-10-2022, 09:02 PM | #28 | |
Join Date: Jan 2018
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Re: Realm Management as a 4x game?
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08-11-2022, 02:12 AM | #29 |
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Realm Management as a 4x game?
For myself, I would like to see a supplement that models a polity or community in the general way that Realms of the Unknown did (there's a general description at my blog entry that I link there; someone left a link to a legit PDF of the Player's book in the comments). I'm sure that the audience wouldn't be huge, though, which is why it'll probably never happen. Anyway, If I were writing it I'd want to lean more heavily on the RotU system with a more streamlined version of GURPS (one iteration I got almost running back in the noughties made use of the Car Wars skill system for Specialists) for detailed characters. Probably some stuff from the old GW boardgame Blood Royale or the supplement for Marc Miller's Traveller (aka T4) titled Pocket Empires to cover dynastic families, so my version will likely never see publication.
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08-11-2022, 11:09 AM | #30 |
Join Date: Jan 2018
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Re: Realm Management as a 4x game?
This is fascinating. I have heard of games that were uploaded online, one called A Fast and Loose God Game (link here), as well as another game called Dawn of Worlds (pdf available here). They are God Games that allow players to literally create a world, and people in them.
I found Dawn of Worlds itself interesting. For anyone who wants to see a playthrough, I found a couple videos of a playthrough (First Age, and Second Age). I think that it is particularly a good way to get players invested in the setting. I also think that it is possible to tweak the rules for a sci-fi setting, where the players create a galaxy rather than a planet. I think that it could be useful for a 4x type game. My one concern is that it might be a little too loose or free-form for some people. One could add dice-rolls for the various events in the game, using GURPS stats. |
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