08-09-2022, 09:19 PM | #11 |
Join Date: Mar 2017
Location: Brazil
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Re: Realm Management as a 4x game?
I've made a variation of Realm Management for a "Post Apocalipitic Fantasy" game. In it, I divide workforce into dozens of professions (including Mages, Alchemists, Clerics, Hunters, Miners, Farmers etc etc and even exotics like Automatons and Golems), dozens of resources (water, fertile soil, iron, wood, wool, horses, chickens, wheat, rice, medicinal herbs, alchemical components, weapons, magic items, grimoires and plenty others).
I greatly expanded the system for that, still needs a few adjusts and tests to avoid too much handwavium, but I gotta say, it is neat. Too bad it is mostly in my spreedsheets that pretty much only I myself understand and know how to navigate, but it became very very sweet. I even added social infraestructure levels and a bunch of other stuff. |
08-09-2022, 09:27 PM | #12 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management as a 4x game?
I'll note after Realm Management came out I considered a follow-up volume for more detailed management. But I didn't want to just write it without playing with it first. So I put it on ice and about 14 months later I got a chance to use it for a displaced community in out-time. They built from holes in the ground to a pretty good city. Acquired livestock and made fields of food. Fished. All that. I had rules for how much would could be gotten by one person in a day. How much food was consumed. How much clay objects could be made and much more.
It was TERRIBLE to keep track of in play. Looking at it out of play wasn't bad. It was obvious that it was going to take a spreadsheet and lots of notes to keep track of. It just was not fun. I mean not at all. Only one of the players was really interested in doing anything with it and I kept it up for 16 sessions before telling my players, "We're going to full RM when we resume." and then shelved the game. So in my experience literally keeping track of all animals, available building supplies, and so on is fun-killing for 80% of the table.
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08-09-2022, 09:42 PM | #13 | |
Join Date: Apr 2019
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Re: Realm Management as a 4x game?
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08-09-2022, 10:07 PM | #14 | |
Join Date: Mar 2017
Location: Brazil
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Re: Realm Management as a 4x game?
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I still managed it because my Realm was NOT in the hands of the players - so, I would throw the dices each month to determine the "landscape" for the next month, and that would be the background of the game, and players would have imput and impact, but were not the administrators, and all the arcane changes could be done outside of the game sessions, but yes, it would've been terrible if I tried to implement this mess for my players to control. EDIT: I still think something like it may be possible, if the parameters are kept resonable. Maybe taking Civilization games as inspiration for instance. For example, maybe you could have common labor, soldiers and a minor group of "specialists", divided between "scientists" (mages?), artists, engineers and leaders (generals, bureocrats etc), giving different bonuses; just SOME resources - instead for example keeping track of how many glass makers and glass is produced like I did). So, it could perhaps go a bit beyond Realm Management, but not down to the tiniest detail (like keeping track of how many hand made T-Shirts are produced by blind nums in your realm) Last edited by KarlKost; 08-09-2022 at 10:15 PM. |
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08-09-2022, 11:14 PM | #15 |
Join Date: Jan 2018
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Re: Realm Management as a 4x game?
As a side note, I would probably use the rules for founding a realm as the same for founding a city, or some other settlement. Unless someone can see a problem with that.
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08-10-2022, 06:47 AM | #16 | |
Join Date: Jun 2013
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Re: Realm Management as a 4x game?
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Particularly if playing in 4x mode, a realm is generally going to start out as a single settlement (and said settlement's local area of influence), then once that has grown enough it will send out people to establish new nearby settlements (and/or conquer existing ones) that will be under the same governing body's control (be this a King/Queen and their heirs, a council of some flavor, a deity, or whatever).
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08-10-2022, 07:51 AM | #17 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Realm Management as a 4x game?
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* Low Tech companion 3 is pretty useful here. **The salt came up, and the salt was important because of a recent windfall of meat and fish, so we tracked it and ultimately one of the more memorable NPCs ran the state salt pans. *** The monthly finance roll was ALWAYS tense, because the state was taking so much in taxes due to the ongoing emergency. We summed up the games events over the course of the last month and gave a modifier between -2 and +2 to the over all roll from each event. It was a central feature of the game, because you always new it was coming and 10% of your income was at stake.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 08-10-2022 at 07:55 AM. |
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08-10-2022, 07:53 AM | #18 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Realm Management as a 4x game?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-10-2022, 08:00 AM | #19 |
Join Date: Jan 2014
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Re: Realm Management as a 4x game?
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08-10-2022, 08:20 AM | #20 | |
Join Date: Apr 2019
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Re: Realm Management as a 4x game?
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And I suspect that GURPS Despots would be appealing to more than 20% of the forum. And I think Christopher Rice is the one to write it and make it cool. Which is why I commented. |
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