02-01-2015, 06:31 PM | #651 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Spaceships Design Spreadsheet
Eric, I know you are super busy, but if you could make a output method that mimics the housestyle for GURPS you'd be my personal hero. I use your sheet to double-check my work - but I still have to hand fill everything in. It'd save a ton of time for me if you could create a way to output it the standard way.
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02-01-2015, 07:12 PM | #652 |
Join Date: Jan 2010
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Re: GURPS Spaceships Design Spreadsheet
That's good to hear :)
Eric I think there is some bug in the types of weapons that can be used per TL. TL-10 can't select a UV Laser. (as a workaround I switch the ship to TL-11 choose the UV-Laser and than back the TL to 10). Also I have a suggestion for a new feature and that's an double over-sized system. Basically a system of a ship two size categories larger. For example a star probe where 9 parts out of 20 are it's sensors package. Or the Deathstar where the main planet killer weapons is not just a spinal cannon. Such a system needs to have 3 components in each of the hull sections. Adi |
02-03-2015, 10:23 PM | #653 | ||||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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NOTE: I just noticed that the cost listed in the Campaign Options tab after multiplication is incorrect (it's multiplying the cost by the cost multiplier twice). However, this is just the display in that tab; the cost in the Design Table tab will be correctly multiplied only once. Quote:
Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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02-04-2015, 12:04 AM | #654 | |
Join Date: Jan 2010
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Re: GURPS Spaceships Design Spreadsheet
Quote:
https://www.dropbox.com/s/34nrqhzsiv...06.43.png?dl=0 https://www.dropbox.com/s/w2nordbfei...03.22.png?dl=0 https://www.dropbox.com/s/8pl2eyrgu4...05.06.png?dl=0 Adi |
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02-04-2015, 10:18 AM | #655 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Spaceships Design Spreadsheet
Quote:
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02-05-2015, 02:10 AM | #656 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: GURPS Spaceships Design Spreadsheet
Hi,
Any idea if it would be a feasible idea to convert this to Google Spreadsheets?
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02-05-2015, 05:41 PM | #657 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
I have no idea, but I also have no wish to try. The sheet relies heavily on the use of Macros for various features, and trying to get that kind of thing working on yet another spreadsheet sounds awful tiring. The simple fact is that it works fine in OpenOffice/LibreOffice, which is free, cross platform, and even available in Portable versions (meaning you can install it to and run it from a USB stick). There's little reason in my mind to pursue another option, and if I were going to pursue another option it would likely be ditching spreadsheets altogether and creating a standalone program. It is a spreadsheet mainly because it started out a simple project and ballooned from there.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
02-13-2015, 12:42 AM | #658 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
GURPS Spaceships Design Spreadsheet: The Tutorial
https://www.youtube.com/watch?v=SYBXDDud9g4 I've been messing around with this for a couple days, and finally put together an Introduction. I will likely follow this up with videos addressing each of the sheets, showing some of the advanced options and uses of the spreadsheet. Are there any particular points you'd like to see me address? Any questions you'd like answered? Suggestions, comments, etc?
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
02-22-2015, 05:57 PM | #659 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Eric, here's an idea. You know how you have oversized weapons mounts that take up three spaces and how if you combine three sensor suites you get the next size suite? How about allowing that for other things. Like say control rooms or even passenger seating in SM+3 spaceships. This might be more realistic for SM+3 ships. Doing it for habitats would make squeezing a cabin into say an SM+5 ship a little easier as well. Just a thought.
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02-22-2015, 06:35 PM | #660 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
You already can do that, if you're using my optional rules. But instead of joining together to be a single "larger SM" system they just provide partial systems - SM+4 Habitats provide 0.3 slots, SM+3 provide 0.1 slots (and I have some cramped bunkrooms & crew cabins that can fit in 0.5 habitat slots). Most systems simply join together and add together their capacity; it's only system that scale with SM (such as Sensors and their Scan rating) that need special handling. Some systems even have split stats - Hangar Bays add capacity when you combine 3+ together, but their bay doors only go up +1 SM with three combined.
Honestly, most systems that need or could use a larger SM version are already available in the sheet, or automatically combine into the larger SM version when you put 3+ together. Even Force Screens, where you can vary the way dDR stacks together - do they simply add dDR together or do they combine to provide a larger SM version (which provides less dDR, but for some universes Force Screens may not be "stackable" like Armor is).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-22-2015 at 06:41 PM. |
Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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